You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
188 lines
5.6 KiB
C
188 lines
5.6 KiB
C
3 weeks ago
|
/*=========================================================================
|
||
|
|
||
|
Program: Visualization Toolkit
|
||
|
Module: vtkSimple2DLayoutStrategy.h
|
||
|
|
||
|
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
|
||
|
All rights reserved.
|
||
|
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
|
||
|
|
||
|
This software is distributed WITHOUT ANY WARRANTY; without even
|
||
|
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||
|
PURPOSE. See the above copyright notice for more information.
|
||
|
|
||
|
=========================================================================*/
|
||
|
/*-------------------------------------------------------------------------
|
||
|
Copyright 2008 Sandia Corporation.
|
||
|
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
|
||
|
the U.S. Government retains certain rights in this software.
|
||
|
-------------------------------------------------------------------------*/
|
||
|
/**
|
||
|
* @class vtkSimple2DLayoutStrategy
|
||
|
* @brief a simple 2D graph layout
|
||
|
*
|
||
|
*
|
||
|
* This class is an implementation of the work presented in:
|
||
|
* Fruchterman & Reingold "Graph Drawing by Force-directed Placement"
|
||
|
* Software-Practice and Experience 21(11) 1991).
|
||
|
* The class includes some optimizations but nothing too fancy.
|
||
|
*
|
||
|
* @par Thanks:
|
||
|
* Thanks to Brian Wylie from Sandia National Laboratories for creating this
|
||
|
* class.
|
||
|
*/
|
||
|
|
||
|
#ifndef vtkSimple2DLayoutStrategy_h
|
||
|
#define vtkSimple2DLayoutStrategy_h
|
||
|
|
||
|
#include "vtkGraphLayoutStrategy.h"
|
||
|
#include "vtkInfovisLayoutModule.h" // For export macro
|
||
|
|
||
|
class vtkFloatArray;
|
||
|
|
||
|
class VTKINFOVISLAYOUT_EXPORT vtkSimple2DLayoutStrategy : public vtkGraphLayoutStrategy
|
||
|
{
|
||
|
public:
|
||
|
static vtkSimple2DLayoutStrategy* New();
|
||
|
|
||
|
vtkTypeMacro(vtkSimple2DLayoutStrategy, vtkGraphLayoutStrategy);
|
||
|
void PrintSelf(ostream& os, vtkIndent indent) override;
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Seed the random number generator used to jitter point positions.
|
||
|
* This has a significant effect on their final positions when
|
||
|
* the layout is complete.
|
||
|
*/
|
||
|
vtkSetClampMacro(RandomSeed, int, 0, VTK_INT_MAX);
|
||
|
vtkGetMacro(RandomSeed, int);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Set/Get the maximum number of iterations to be used.
|
||
|
* The higher this number, the more iterations through the algorithm
|
||
|
* is possible, and thus, the more the graph gets modified.
|
||
|
* The default is '100' for no particular reason
|
||
|
* Note: The strong recommendation is that you do not change
|
||
|
* this parameter. :)
|
||
|
*/
|
||
|
vtkSetClampMacro(MaxNumberOfIterations, int, 0, VTK_INT_MAX);
|
||
|
vtkGetMacro(MaxNumberOfIterations, int);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Set/Get the number of iterations per layout.
|
||
|
* The only use for this ivar is for the application
|
||
|
* to do visualizations of the layout before it's complete.
|
||
|
* The default is '100' to match the default 'MaxNumberOfIterations'
|
||
|
* Note: Changing this parameter is just fine :)
|
||
|
*/
|
||
|
vtkSetClampMacro(IterationsPerLayout, int, 0, VTK_INT_MAX);
|
||
|
vtkGetMacro(IterationsPerLayout, int);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Set the initial temperature. The temperature default is '5'
|
||
|
* for no particular reason
|
||
|
* Note: The strong recommendation is that you do not change
|
||
|
* this parameter. :)
|
||
|
*/
|
||
|
vtkSetClampMacro(InitialTemperature, float, 0.0, VTK_FLOAT_MAX);
|
||
|
vtkGetMacro(InitialTemperature, float);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Set/Get the Cool-down rate.
|
||
|
* The higher this number is, the longer it will take to "cool-down",
|
||
|
* and thus, the more the graph will be modified. The default is '10'
|
||
|
* for no particular reason.
|
||
|
* Note: The strong recommendation is that you do not change
|
||
|
* this parameter. :)
|
||
|
*/
|
||
|
vtkSetClampMacro(CoolDownRate, double, 0.01, VTK_DOUBLE_MAX);
|
||
|
vtkGetMacro(CoolDownRate, double);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Set Random jitter of the nodes at initialization
|
||
|
* to on or off.
|
||
|
* Note: It's strongly recommendation to have jitter ON
|
||
|
* even if you have initial coordinates in your graph.
|
||
|
* Default is ON
|
||
|
*/
|
||
|
vtkSetMacro(Jitter, bool);
|
||
|
vtkGetMacro(Jitter, bool);
|
||
|
//@}
|
||
|
|
||
|
//@{
|
||
|
/**
|
||
|
* Manually set the resting distance. Otherwise the
|
||
|
* distance is computed automatically.
|
||
|
*/
|
||
|
vtkSetMacro(RestDistance, float);
|
||
|
vtkGetMacro(RestDistance, float);
|
||
|
//@}
|
||
|
|
||
|
/**
|
||
|
* This strategy sets up some data structures
|
||
|
* for faster processing of each Layout() call
|
||
|
*/
|
||
|
void Initialize() override;
|
||
|
|
||
|
/**
|
||
|
* This is the layout method where the graph that was
|
||
|
* set in SetGraph() is laid out. The method can either
|
||
|
* entirely layout the graph or iteratively lay out the
|
||
|
* graph. If you have an iterative layout please implement
|
||
|
* the IsLayoutComplete() method.
|
||
|
*/
|
||
|
void Layout() override;
|
||
|
|
||
|
/**
|
||
|
* I'm an iterative layout so this method lets the caller
|
||
|
* know if I'm done laying out the graph
|
||
|
*/
|
||
|
int IsLayoutComplete() override { return this->LayoutComplete; }
|
||
|
|
||
|
protected:
|
||
|
vtkSimple2DLayoutStrategy();
|
||
|
~vtkSimple2DLayoutStrategy() override;
|
||
|
|
||
|
int MaxNumberOfIterations; // Maximum number of iterations.
|
||
|
float InitialTemperature;
|
||
|
float CoolDownRate; // Cool-down rate. Note: Higher # = Slower rate.
|
||
|
|
||
|
private:
|
||
|
// An edge consists of two vertices joined together.
|
||
|
// This struct acts as a "pointer" to those two vertices.
|
||
|
typedef struct
|
||
|
{
|
||
|
vtkIdType from;
|
||
|
vtkIdType to;
|
||
|
float weight;
|
||
|
} vtkLayoutEdge;
|
||
|
|
||
|
// These are for storage of repulsion and attraction
|
||
|
vtkFloatArray* RepulsionArray;
|
||
|
vtkFloatArray* AttractionArray;
|
||
|
vtkLayoutEdge* EdgeArray;
|
||
|
|
||
|
int RandomSeed;
|
||
|
int IterationsPerLayout;
|
||
|
int TotalIterations;
|
||
|
int LayoutComplete;
|
||
|
float Temp;
|
||
|
float RestDistance;
|
||
|
bool Jitter;
|
||
|
|
||
|
vtkSimple2DLayoutStrategy(const vtkSimple2DLayoutStrategy&) = delete;
|
||
|
void operator=(const vtkSimple2DLayoutStrategy&) = delete;
|
||
|
};
|
||
|
|
||
|
#endif
|