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/*=========================================================================
Program: Visualization Toolkit
Module: vtkRendererSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRendererSource
* @brief take a renderer's image and/or depth map into the pipeline
*
*
* vtkRendererSource is a source object whose input is a renderer's image
* and/or depth map, which is then used to produce an output image. This
* output can then be used in the visualization pipeline. You must explicitly
* send a Modify() to this object to get it to reload its data from the
* renderer. Consider also using vtkWindowToImageFilter instead of this
* class.
*
* By default, the data placed into the output is the renderer's image RGB
* values (these color scalars are represented by unsigned chars, one per
* color channel). Optionally, you can also grab the image depth (e.g.,
* z-buffer) values, and include it in the output in one of three ways. 1)
* First, when the data member DepthValues is enabled, a separate float array
* of these depth values is included in the output point data with array name
* "ZBuffer". 2) If DepthValuesInScalars is enabled, then the z-buffer values
* are shifted and scaled to fit into an unsigned char and included in the
* output image (so the output image pixels are four components RGBZ). Note
* that DepthValues and and DepthValuesInScalars can be enabled
* simultaneously if desired. Finally 3) if DepthValuesOnly is enabled, then
* the output image consists only of the z-buffer values represented by a
* single component float array; and the data members DepthValues and
* DepthValuesInScalars are ignored.
*
* @sa
* vtkWindowToImageFilter vtkRendererPointCloudSource vtkRenderer
* vtkImageData vtkDepthImageToPointCloud
*/
#ifndef vtkRendererSource_h
#define vtkRendererSource_h
#include "vtkAlgorithm.h"
#include "vtkImageData.h" // makes things a bit easier
#include "vtkRenderingCoreModule.h" // For export macro
class vtkRenderer;
class VTKRENDERINGCORE_EXPORT vtkRendererSource : public vtkAlgorithm
{
public:
static vtkRendererSource* New();
vtkTypeMacro(vtkRendererSource, vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Return the MTime also considering the Renderer.
*/
vtkMTimeType GetMTime() override;
/**
* Indicates what renderer to get the pixel data from.
*/
void SetInput(vtkRenderer*);
//@{
/**
* Returns which renderer is being used as the source for the pixel data.
*/
vtkGetObjectMacro(Input, vtkRenderer);
//@}
//@{
/**
* Use the entire RenderWindow as a data source or just the Renderer.
* The default is zero, just the Renderer.
*/
vtkSetMacro(WholeWindow, vtkTypeBool);
vtkGetMacro(WholeWindow, vtkTypeBool);
vtkBooleanMacro(WholeWindow, vtkTypeBool);
//@}
//@{
/**
* If this flag is on, then filter execution causes a render first.
*/
vtkSetMacro(RenderFlag, vtkTypeBool);
vtkGetMacro(RenderFlag, vtkTypeBool);
vtkBooleanMacro(RenderFlag, vtkTypeBool);
//@}
//@{
/**
* A boolean value to control whether to grab z-buffer
* (i.e., depth values) along with the image data. The z-buffer data
* is placed into a field data attributes named "ZBuffer" .
*/
vtkSetMacro(DepthValues, vtkTypeBool);
vtkGetMacro(DepthValues, vtkTypeBool);
vtkBooleanMacro(DepthValues, vtkTypeBool);
//@}
//@{
/**
* A boolean value to control whether to grab z-buffer
* (i.e., depth values) along with the image data. The z-buffer data
* is placed in the scalars as a fourth Z component (shift and scaled
* to map the full 0..255 range).
*/
vtkSetMacro(DepthValuesInScalars, vtkTypeBool);
vtkGetMacro(DepthValuesInScalars, vtkTypeBool);
vtkBooleanMacro(DepthValuesInScalars, vtkTypeBool);
//@}
//@{
/**
* A boolean value to control whether to grab only the z-buffer (i.e.,
* depth values) without the associated image (color scalars) data. If
* enabled, the output data contains only a depth image which is the
* z-buffer values represented by float values. By default, this is
* disabled. Note that if enabled, then the DepthValues and
* DepthValuesInScalars are ignored.
*/
vtkSetMacro(DepthValuesOnly, vtkTypeBool);
vtkGetMacro(DepthValuesOnly, vtkTypeBool);
vtkBooleanMacro(DepthValuesOnly, vtkTypeBool);
//@}
/**
* Get the output data object for a port on this algorithm.
*/
vtkImageData* GetOutput();
/**
* see vtkAlgorithm for details
*/
vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
protected:
vtkRendererSource();
~vtkRendererSource() override;
void RequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
virtual void RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
vtkRenderer* Input;
vtkTypeBool WholeWindow;
vtkTypeBool RenderFlag;
vtkTypeBool DepthValues;
vtkTypeBool DepthValuesInScalars;
vtkTypeBool DepthValuesOnly;
// see algorithm for more info
int FillOutputPortInformation(int port, vtkInformation* info) override;
private:
vtkRendererSource(const vtkRendererSource&) = delete;
void operator=(const vtkRendererSource&) = delete;
};
#endif