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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderWindowCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRenderWindowCollection
* @brief an ordered list of RenderWindows
*
* vtkRenderWindowCollection represents and provides methods to manipulate a
* list of RenderWindows. The list is ordered and duplicate entries are
* not prevented.
*
* @sa
* vtkRenderWindow vtkCollection
*/
#ifndef vtkRenderWindowCollection_h
#define vtkRenderWindowCollection_h
#include "vtkCollection.h"
#include "vtkRenderWindow.h" // Needed for static cast
#include "vtkRenderingCoreModule.h" // For export macro
class VTKRENDERINGCORE_EXPORT vtkRenderWindowCollection : public vtkCollection
{
public:
static vtkRenderWindowCollection* New();
vtkTypeMacro(vtkRenderWindowCollection, vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Add a RenderWindow to the bottom of the list.
*/
void AddItem(vtkRenderWindow* a) { this->vtkCollection::AddItem(a); }
/**
* Get the next RenderWindow in the list. Return NULL when at the end of the
* list.
*/
vtkRenderWindow* GetNextItem()
{
return static_cast<vtkRenderWindow*>(this->GetNextItemAsObject());
}
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkRenderWindow* GetNextRenderWindow(vtkCollectionSimpleIterator& cookie)
{
return static_cast<vtkRenderWindow*>(this->GetNextItemAsObject(cookie));
}
protected:
vtkRenderWindowCollection() {}
~vtkRenderWindowCollection() override {}
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject* o) { this->vtkCollection::AddItem(o); }
private:
vtkRenderWindowCollection(const vtkRenderWindowCollection&) = delete;
void operator=(const vtkRenderWindowCollection&) = delete;
};
#endif