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102 lines
3.0 KiB
C
102 lines
3.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkRenderWidget_h
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#define vtkRenderWidget_h
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#include "vtkNew.h" // For member variables.
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#include "vtkObject.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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#include "vtkVector.h" // For member variables.
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#include <string> // For member variables.
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class vtkAbstractInteractionDevice;
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class vtkAbstractRenderDevice;
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class VTKRENDERINGCORE_EXPORT vtkRenderWidget : public vtkObject
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{
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public:
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vtkTypeMacro(vtkRenderWidget, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkRenderWidget* New();
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/**
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* @brief Set the widget position in screen coordinates.
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* @param pos The position of the widget in screen coordinates.
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*/
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void SetPosition(const vtkVector2i& pos);
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/**
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* @brief Get the widget position in screen coordinates.
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* @return The position of the widget in screen coordinates, default of 0, 0.
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*/
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vtkVector2i GetPosition() const { return this->Position; }
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/**
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* @brief Set the widget size in screen coordinates.
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* @param size The width and height of the widget in screen coordinates
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*/
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void SetSize(const vtkVector2i& size);
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/**
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* @brief Get the widget size in screen coordinates.
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* @return The width and height of the widget in screen coordinates, default
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* of 300x300.
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*/
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vtkVector2i GetSize() const { return this->Size; }
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/**
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* @brief Set the name of the widget.
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* @param name The name to set to the window.
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*/
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void SetName(const std::string& name);
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/**
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* @brief Get the name of the widget.
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* @return The current name of the widget.
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*/
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std::string GetName() const { return this->Name; }
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/**
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* @brief Render everything in the current widget.
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*/
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virtual void Render();
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/**
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* @brief Make the widget's context current, this will defer to the OS
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* specific methods, and calls should be kept to a minimum as they are quite
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* expensive.
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*/
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virtual void MakeCurrent();
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void Initialize();
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void Start();
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protected:
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vtkRenderWidget();
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~vtkRenderWidget() override;
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vtkVector2i Position; // Position of the widget in screen coordinates.
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vtkVector2i Size; // Position of the widget in screen coordinates.
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std::string Name; // The name of the widget.
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vtkNew<vtkAbstractInteractionDevice> InteractionDevice; // Interaction device.
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vtkNew<vtkAbstractRenderDevice> RenderDevice; // Render device target.
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private:
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vtkRenderWidget(const vtkRenderWidget&) = delete;
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void operator=(const vtkRenderWidget&) = delete;
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};
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#endif
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