You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

102 lines
3.0 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef vtkRenderWidget_h
#define vtkRenderWidget_h
#include "vtkNew.h" // For member variables.
#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkVector.h" // For member variables.
#include <string> // For member variables.
class vtkAbstractInteractionDevice;
class vtkAbstractRenderDevice;
class VTKRENDERINGCORE_EXPORT vtkRenderWidget : public vtkObject
{
public:
vtkTypeMacro(vtkRenderWidget, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkRenderWidget* New();
/**
* @brief Set the widget position in screen coordinates.
* @param pos The position of the widget in screen coordinates.
*/
void SetPosition(const vtkVector2i& pos);
/**
* @brief Get the widget position in screen coordinates.
* @return The position of the widget in screen coordinates, default of 0, 0.
*/
vtkVector2i GetPosition() const { return this->Position; }
/**
* @brief Set the widget size in screen coordinates.
* @param size The width and height of the widget in screen coordinates
*/
void SetSize(const vtkVector2i& size);
/**
* @brief Get the widget size in screen coordinates.
* @return The width and height of the widget in screen coordinates, default
* of 300x300.
*/
vtkVector2i GetSize() const { return this->Size; }
/**
* @brief Set the name of the widget.
* @param name The name to set to the window.
*/
void SetName(const std::string& name);
/**
* @brief Get the name of the widget.
* @return The current name of the widget.
*/
std::string GetName() const { return this->Name; }
/**
* @brief Render everything in the current widget.
*/
virtual void Render();
/**
* @brief Make the widget's context current, this will defer to the OS
* specific methods, and calls should be kept to a minimum as they are quite
* expensive.
*/
virtual void MakeCurrent();
void Initialize();
void Start();
protected:
vtkRenderWidget();
~vtkRenderWidget() override;
vtkVector2i Position; // Position of the widget in screen coordinates.
vtkVector2i Size; // Position of the widget in screen coordinates.
std::string Name; // The name of the widget.
vtkNew<vtkAbstractInteractionDevice> InteractionDevice; // Interaction device.
vtkNew<vtkAbstractRenderDevice> RenderDevice; // Render device target.
private:
vtkRenderWidget(const vtkRenderWidget&) = delete;
void operator=(const vtkRenderWidget&) = delete;
};
#endif