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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderPassCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRenderPassCollection
* @brief an ordered list of RenderPasses
*
* vtkRenderPassCollection represents a list of RenderPasses
* (i.e., vtkRenderPass and subclasses) and provides methods to manipulate the
* list. The list is ordered and duplicate entries are not prevented.
*
* @sa
* vtkRenderPass vtkCollection
*/
#ifndef vtkRenderPassCollection_h
#define vtkRenderPassCollection_h
#include "vtkCollection.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class vtkRenderPass;
class VTKRENDERINGOPENGL2_EXPORT vtkRenderPassCollection : public vtkCollection
{
public:
static vtkRenderPassCollection* New();
vtkTypeMacro(vtkRenderPassCollection, vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Add an RenderPass to the bottom of the list.
*/
void AddItem(vtkRenderPass* pass);
/**
* Get the next RenderPass in the list.
*/
vtkRenderPass* GetNextRenderPass();
/**
* Get the last RenderPass in the list.
*/
vtkRenderPass* GetLastRenderPass();
/**
* Reentrant safe way to get an object in a collection. Just pass the
* same cookie back and forth.
*/
vtkRenderPass* GetNextRenderPass(vtkCollectionSimpleIterator& cookie);
protected:
vtkRenderPassCollection();
~vtkRenderPassCollection() override;
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject* o);
private:
vtkRenderPassCollection(const vtkRenderPassCollection&) = delete;
void operator=(const vtkRenderPassCollection&) = delete;
};
#endif