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142 lines
3.7 KiB
C
142 lines
3.7 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkRIBProperty.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkRIBProperty
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* @brief RIP Property
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*
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* vtkRIBProperty is a subclass of vtkProperty that allows the user to
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* specify named shaders for use with RenderMan. Both surface
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* and displacement shaders can be specified. Parameters
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* for the shaders can be declared and set.
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*
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* @sa
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* vtkRIBExporter vtkRIBLight
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*/
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#ifndef vtkRIBProperty_h
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#define vtkRIBProperty_h
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#include "vtkIOExportModule.h" // For export macro
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#include "vtkProperty.h"
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class vtkRIBRenderer;
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class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
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{
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public:
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static vtkRIBProperty* New();
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vtkTypeMacro(vtkRIBProperty, vtkProperty);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* If true (default) the surface shader uses the usual shader parameters:
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* Ka - Ambient amount
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* Kd - Diffuse amount
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* Ks - Specular amount
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* Roughness
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* SpecularColor
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* Additional surface shader parameters can be added with the
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* Set/AddSurfaceShaderParameter methods.
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* If false, all surface shader parameters must be specified
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*/
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vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
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vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
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vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);
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//@}
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//@{
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/**
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* Specify the name of a surface shader.
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*/
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vtkSetStringMacro(SurfaceShader);
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vtkGetStringMacro(SurfaceShader);
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//@}
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//@{
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/**
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* Specify the name of a displacement shader.
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*/
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vtkSetStringMacro(DisplacementShader);
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vtkGetStringMacro(DisplacementShader);
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//@}
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//@{
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/**
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* Specify declarations for variables..
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*/
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void SetVariable(const char* variable, const char* declaration);
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void AddVariable(const char* variable, const char* declaration);
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//@}
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/**
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* Get variable declarations
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*/
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char* GetDeclarations();
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//@{
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/**
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* Specify parameter values for variables.
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* DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
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*/
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void SetParameter(const char* parameter, const char* value);
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void AddParameter(const char* parameter, const char* value);
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//@}
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//@{
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/**
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* Specify parameter values for surface shader parameters
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*/
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void SetSurfaceShaderParameter(const char* parameter, const char* value);
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void AddSurfaceShaderParameter(const char* parameter, const char* value);
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//@}
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//@{
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/**
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* Specify parameter values for displacement shader parameters
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*/
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void SetDisplacementShaderParameter(const char* parameter, const char* value);
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void AddDisplacementShaderParameter(const char* parameter, const char* value);
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//@}
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//@{
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/**
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* Get parameters.
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*/
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char* GetParameters(); // DEPRECATED: use GetSurfaceShaderParameters instead.
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char* GetSurfaceShaderParameters();
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char* GetDisplacementShaderParameters();
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//@}
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protected:
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vtkRIBProperty();
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~vtkRIBProperty() override;
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void Render(vtkActor* a, vtkRenderer* ren) override;
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vtkProperty* Property;
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char* SurfaceShader;
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char* DisplacementShader;
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char* Declarations;
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char* SurfaceShaderParameters;
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char* DisplacementShaderParameters;
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bool SurfaceShaderUsesDefaultParameters;
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private:
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vtkRIBProperty(const vtkRIBProperty&) = delete;
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void operator=(const vtkRIBProperty&) = delete;
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};
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#endif
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