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Tools/Win64/VTK/include/vtk-9.0/vtkQuadratureSchemeDefiniti...

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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkQuadratureSchemeDefinition.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkQuadratureSchemeDefinition
*
* An Elemental data type that holds a definition of a
* numerical quadrature scheme. The definition contains
* the requisite information to interpolate to the so called
* quadrature points of the specific scheme. namely:
*
* <pre>
* 1)
* A matrix of shape function weights(shape functions evaluated
* at parametric coordinates of the quadrature points).
*
* 2)
* The number of quadrature points and cell nodes. These parameters
* size the matrix, and allow for convinent evaluation by users
* of the definition.
* </pre>
*/
#ifndef vtkQuadratureSchemeDefinition_h
#define vtkQuadratureSchemeDefinition_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkObject.h"
class vtkInformationQuadratureSchemeDefinitionVectorKey;
class vtkInformationStringKey;
class vtkXMLDataElement;
class VTKCOMMONDATAMODEL_EXPORT vtkQuadratureSchemeDefinition : public vtkObject
{
public:
// vtk stuff
vtkTypeMacro(vtkQuadratureSchemeDefinition, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkInformationQuadratureSchemeDefinitionVectorKey* DICTIONARY();
static vtkInformationStringKey* QUADRATURE_OFFSET_ARRAY_NAME();
/**
* New object in an unsuable state. You'll have to call
* "Initilaize" to get the definition in to a usable state.
*/
static vtkQuadratureSchemeDefinition* New();
/**
* Deep copy.
*/
int DeepCopy(const vtkQuadratureSchemeDefinition* other);
/**
* Put the object into an XML representation. The element
* passed in is assumed to be empty.
*/
int SaveState(vtkXMLDataElement* e);
/**
* Restore the object from an XML representation.
*/
int RestoreState(vtkXMLDataElement* e);
/**
* Release all allocated resources and set the
* object to an uninitialized state.
*/
void Clear();
/**
* Initialize the object allocating resources as needed.
*/
void Initialize(
int cellType, int numberOfNodes, int numberOfQuadraturePoints, double* shapeFunctionWeights);
/**
* Initialize the object allocating resources as needed.
*/
void Initialize(int cellType, int numberOfNodes, int numberOfQuadraturePoints,
double* shapeFunctionWeights, double* quadratureWeights);
/**
* Access the VTK cell type id.
*/
int GetCellType() const { return this->CellType; }
/**
* Access to an alternative key.
*/
int GetQuadratureKey() const { return this->QuadratureKey; }
/**
* Get the number of nodes associated with the interpolation.
*/
int GetNumberOfNodes() const { return this->NumberOfNodes; }
/**
* Get the number of quadrature points associated with the scheme.
*/
int GetNumberOfQuadraturePoints() const { return this->NumberOfQuadraturePoints; }
/**
* Get the array of shape function weights. Shape function weights are
* the shape functions evaluated at the quadrature points. There are
* "NumberOfNodes" weights for each quadrature point.
*/
const double* GetShapeFunctionWeights() const { return this->ShapeFunctionWeights; }
//@{
/**
* Get the array of shape function weights associated with a
* single quadrature point.
*/
const double* GetShapeFunctionWeights(int quadraturePointId) const
{
int idx = quadraturePointId * this->NumberOfNodes;
return this->ShapeFunctionWeights + idx;
}
//@}
/**
* Access to the quadrature weights.
*/
const double* GetQuadratureWeights() const { return this->QuadratureWeights; }
protected:
vtkQuadratureSchemeDefinition();
~vtkQuadratureSchemeDefinition() override;
private:
/**
* Allocate/De-allocate resources that will be used by the definition.
* This must be called after Set*. Caller's responsibility.
*/
void ReleaseResources();
/**
* Allocate resources according to the objects
* current internal state.
*/
int SecureResources();
/**
* Initialize the shape function weights definition.
* Must call SecureResources prior.
*/
void SetShapeFunctionWeights(const double* W);
/**
* Initialize the shape function weights definition.
* Must call SecureResources prior.
*/
void SetQuadratureWeights(const double* W);
//
vtkQuadratureSchemeDefinition(const vtkQuadratureSchemeDefinition&) = delete;
void operator=(const vtkQuadratureSchemeDefinition&) = delete;
friend ostream& operator<<(ostream& s, const vtkQuadratureSchemeDefinition& d);
friend istream& operator>>(istream& s, vtkQuadratureSchemeDefinition& d);
//
int CellType;
int QuadratureKey;
int NumberOfNodes;
int NumberOfQuadraturePoints;
double* ShapeFunctionWeights;
double* QuadratureWeights;
};
#endif