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68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPropItem.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPropItem
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* @brief Embed a vtkProp in a vtkContextScene.
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*
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*
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* This class allows vtkProp objects to be drawn inside a vtkContextScene.
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* This is especially useful for constructing layered scenes that need to ignore
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* depth testing.
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*/
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#ifndef vtkPropItem_h
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#define vtkPropItem_h
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#include "vtkAbstractContextItem.h"
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#include "vtkRenderingContext2DModule.h" // For export macro
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class vtkProp;
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class VTKRENDERINGCONTEXT2D_EXPORT vtkPropItem : public vtkAbstractContextItem
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{
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public:
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static vtkPropItem* New();
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vtkTypeMacro(vtkPropItem, vtkAbstractContextItem);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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bool Paint(vtkContext2D* painter) override;
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void ReleaseGraphicsResources() override;
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/**
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* The actor to render.
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*/
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virtual void SetPropObject(vtkProp* PropObject);
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vtkGetObjectMacro(PropObject, vtkProp);
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protected:
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vtkPropItem();
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~vtkPropItem() override;
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// Sync the active vtkCamera with the GL state set by the painter.
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virtual void UpdateTransforms();
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// Restore the vtkCamera state.
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virtual void ResetTransforms();
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private:
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vtkProp* PropObject;
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vtkPropItem(const vtkPropItem&) = delete;
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void operator=(const vtkPropItem&) = delete;
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};
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#endif // vtkPropItem_h
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