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111 lines
3.0 KiB
C
111 lines
3.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPointFillPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPointFillPass
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* @brief Implement a post-processing fillpass
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*
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*
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* This pass is designed to fill in rendering of sparse point sets/coulds
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* The delegate is used once and is usually set to a vtkCameraPass or
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* to a post-processing pass.
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*
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* @sa
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* vtkRenderPass
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*/
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#ifndef vtkPointFillPass_h
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#define vtkPointFillPass_h
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#include "vtkDepthImageProcessingPass.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class vtkDepthPeelingPassLayerList; // Pimpl
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class vtkOpenGLFramebufferObject;
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class vtkOpenGLQuadHelper;
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class vtkOpenGLRenderWindow;
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class vtkTextureObject;
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class VTKRENDERINGOPENGL2_EXPORT vtkPointFillPass : public vtkDepthImageProcessingPass
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{
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public:
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static vtkPointFillPass* New();
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vtkTypeMacro(vtkPointFillPass, vtkDepthImageProcessingPass);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Perform rendering according to a render state \p s.
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* \pre s_exists: s!=0
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*/
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void Render(const vtkRenderState* s) override;
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/**
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* Release graphics resources and ask components to release their own
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* resources.
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* \pre w_exists: w!=0
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*/
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void ReleaseGraphicsResources(vtkWindow* w) override;
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//@{
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/**
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* How far in front of a point must a neighboring point
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* be to be used as a filler candidate. Expressed as
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* a multiple of the points distance from the camera.
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* Defaults to 0.95
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*/
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vtkSetMacro(CandidatePointRatio, float);
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vtkGetMacro(CandidatePointRatio, float);
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//@}
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//@{
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/**
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* How large of an angle must the filler candidates
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* span before a point will be filled. Expressed in
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* radians. A value of pi will keep edges from growing out.
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* Large values require more support, lower values less.
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*/
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vtkSetMacro(MinimumCandidateAngle, float);
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vtkGetMacro(MinimumCandidateAngle, float);
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//@}
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protected:
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/**
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* Default constructor. DelegatePass is set to NULL.
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*/
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vtkPointFillPass();
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/**
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* Destructor.
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*/
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~vtkPointFillPass() override;
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/**
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* Graphics resources.
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*/
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vtkOpenGLFramebufferObject* FrameBufferObject;
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vtkTextureObject* Pass1; // render target for the scene
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vtkTextureObject* Pass1Depth; // render target for the depth
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vtkOpenGLQuadHelper* QuadHelper;
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float CandidatePointRatio;
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float MinimumCandidateAngle;
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private:
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vtkPointFillPass(const vtkPointFillPass&) = delete;
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void operator=(const vtkPointFillPass&) = delete;
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};
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#endif
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