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104 lines
2.8 KiB
C
104 lines
2.8 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkOpenGLStickMapper
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* @brief use imposters to draw cylinders
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*
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* PolyDataMapper that uses imposters to draw cylinders/sticks
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* for ball/stick style molecular rendering. Supports picking.
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*/
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#ifndef vtkOpenGLStickMapper_h
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#define vtkOpenGLStickMapper_h
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#include "vtkOpenGLPolyDataMapper.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLStickMapper : public vtkOpenGLPolyDataMapper
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{
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public:
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static vtkOpenGLStickMapper* New();
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vtkTypeMacro(vtkOpenGLStickMapper, vtkOpenGLPolyDataMapper);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Convenience method to set the array to scale with.
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*/
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vtkSetStringMacro(ScaleArray);
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//@}
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//@{
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/**
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* Convenience method to set the array to orient with
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*/
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vtkSetStringMacro(OrientationArray);
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//@}
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//@{
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/**
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* Convenience method to set the array to select with
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*/
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vtkSetStringMacro(SelectionIdArray);
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//@}
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protected:
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vtkOpenGLStickMapper();
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~vtkOpenGLStickMapper() override;
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/**
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* Create the basic shaders before replacement
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*/
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void GetShaderTemplate(
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std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
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/**
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* Perform string replacements on the shader templates
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*/
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void ReplaceShaderValues(
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std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
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/**
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* Set the shader parameters related to the Camera
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*/
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void SetCameraShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
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/**
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* Set the shader parameters related to the actor/mapper
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*/
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void SetMapperShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
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const char* ScaleArray;
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const char* OrientationArray;
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const char* SelectionIdArray;
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/**
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* Does the VBO/IBO need to be rebuilt
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*/
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bool GetNeedToRebuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
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/**
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* Update the VBO to contain point based values
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*/
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void BuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
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void RenderPieceDraw(vtkRenderer* ren, vtkActor* act) override;
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private:
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vtkOpenGLStickMapper(const vtkOpenGLStickMapper&) = delete;
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void operator=(const vtkOpenGLStickMapper&) = delete;
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};
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#endif
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