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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLSphereMapper
* @brief draw spheres using imposters
*
* An OpenGL mapper that uses imposters to draw spheres. Supports
* transparency and picking as well.
*/
#ifndef vtkOpenGLSphereMapper_h
#define vtkOpenGLSphereMapper_h
#include "vtkOpenGLPolyDataMapper.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLSphereMapper : public vtkOpenGLPolyDataMapper
{
public:
static vtkOpenGLSphereMapper* New();
vtkTypeMacro(vtkOpenGLSphereMapper, vtkOpenGLPolyDataMapper);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Convenience method to set the array to scale with.
*/
vtkSetStringMacro(ScaleArray);
//@}
//@{
/**
* This value will be used for the radius is the scale
* array is not provided.
*/
vtkSetMacro(Radius, float);
vtkGetMacro(Radius, float);
/**
* This calls RenderPiece (twice when transparent)
*/
void Render(vtkRenderer* ren, vtkActor* act) override;
/**
* allows a mapper to update a selections color buffers
* Called from a prop which in turn is called from the selector
*/
// void ProcessSelectorPixelBuffers(vtkHardwareSelector *sel,
// int propid, vtkProp *prop) override;
protected:
vtkOpenGLSphereMapper();
~vtkOpenGLSphereMapper() override;
/**
* Create the basic shaders before replacement
*/
void GetShaderTemplate(
std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
/**
* Perform string replacements on the shader templates
*/
void ReplaceShaderValues(
std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
/**
* Set the shader parameters related to the Camera
*/
void SetCameraShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
/**
* Set the shader parameters related to the actor/mapper
*/
void SetMapperShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
const char* ScaleArray;
/**
* Update the VBO to contain point based values
*/
void BuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
void RenderPieceDraw(vtkRenderer* ren, vtkActor* act) override;
virtual void CreateVBO(vtkPolyData* poly, vtkIdType numPts, unsigned char* colors,
int colorComponents, vtkIdType nc, float* sizes, vtkIdType ns, vtkRenderer* ren);
// used for transparency
bool Invert;
float Radius;
private:
vtkOpenGLSphereMapper(const vtkOpenGLSphereMapper&) = delete;
void operator=(const vtkOpenGLSphereMapper&) = delete;
};
#endif