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219 lines
6.0 KiB
C
219 lines
6.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkMatrix3x3.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkMatrix3x3
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* @brief represent and manipulate 3x3 transformation matrices
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*
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* vtkMatrix3x3 is a class to represent and manipulate 3x3 matrices.
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* Specifically, it is designed to work on 3x3 transformation matrices
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* found in 2D rendering using homogeneous coordinates [x y w].
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*
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* @sa
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* vtkTransform2D
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*/
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#ifndef vtkMatrix3x3_h
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#define vtkMatrix3x3_h
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#include "vtkCommonMathModule.h" // For export macro
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#include "vtkObject.h"
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class VTKCOMMONMATH_EXPORT vtkMatrix3x3 : public vtkObject
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{
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// Some of the methods in here have a corresponding static (class)
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// method taking a pointer to 9 doubles that constitutes a user
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// supplied matrix. This allows C++ clients to allocate double arrays
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// on the stack and manipulate them using vtkMatrix3x3 methods.
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// This is an alternative to allowing vtkMatrix3x3 instances to be
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// created on the stack (which is frowned upon) or doing lots of
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// temporary heap allocation within vtkTransform2D methods,
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// which is inefficient.
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public:
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/**
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* Construct a 3x3 identity matrix.
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*/
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static vtkMatrix3x3* New();
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vtkTypeMacro(vtkMatrix3x3, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Set the elements of the matrix to the same values as the elements
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* of the source Matrix.
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*/
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void DeepCopy(vtkMatrix3x3* source)
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{
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vtkMatrix3x3::DeepCopy(*this->Element, source);
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this->Modified();
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}
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static void DeepCopy(double elements[9], vtkMatrix3x3* source)
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{
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vtkMatrix3x3::DeepCopy(elements, *source->Element);
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}
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static void DeepCopy(double elements[9], const double newElements[9]);
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/**
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* Non-static member function. Assigns *from* elements array
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*/
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void DeepCopy(const double elements[9])
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{
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this->DeepCopy(*this->Element, elements);
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this->Modified();
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}
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/**
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* Set all of the elements to zero.
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*/
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void Zero()
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{
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vtkMatrix3x3::Zero(*this->Element);
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this->Modified();
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}
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static void Zero(double elements[9]);
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/**
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* Set equal to Identity matrix
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*/
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void Identity()
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{
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vtkMatrix3x3::Identity(*this->Element);
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this->Modified();
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}
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static void Identity(double elements[9]);
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/**
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* Matrix Inversion (adapted from Richard Carling in "Graphics Gems,"
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* Academic Press, 1990).
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*/
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static void Invert(vtkMatrix3x3* in, vtkMatrix3x3* out)
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{
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vtkMatrix3x3::Invert(*in->Element, *out->Element);
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out->Modified();
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}
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void Invert() { vtkMatrix3x3::Invert(this, this); }
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static void Invert(const double inElements[9], double outElements[9]);
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/**
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* Transpose the matrix and put it into out.
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*/
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static void Transpose(vtkMatrix3x3* in, vtkMatrix3x3* out)
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{
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vtkMatrix3x3::Transpose(*in->Element, *out->Element);
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out->Modified();
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}
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void Transpose() { vtkMatrix3x3::Transpose(this, this); }
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static void Transpose(const double inElements[9], double outElements[9]);
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/**
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* Multiply a homogeneous coordinate by this matrix, i.e. out = A*in.
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* The in[3] and out[3] can be the same array.
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*/
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void MultiplyPoint(const float in[3], float out[3])
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{
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vtkMatrix3x3::MultiplyPoint(*this->Element, in, out);
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}
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void MultiplyPoint(const double in[3], double out[3])
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{
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vtkMatrix3x3::MultiplyPoint(*this->Element, in, out);
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}
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static void MultiplyPoint(const double elements[9], const float in[3], float out[3]);
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static void MultiplyPoint(const double elements[9], const double in[3], double out[3]);
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/**
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* Multiplies matrices a and b and stores the result in c (c=a*b).
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*/
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static void Multiply3x3(vtkMatrix3x3* a, vtkMatrix3x3* b, vtkMatrix3x3* c)
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{
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vtkMatrix3x3::Multiply3x3(*a->Element, *b->Element, *c->Element);
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}
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static void Multiply3x3(const double a[9], const double b[9], double c[9]);
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/**
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* Compute adjoint of the matrix and put it into out.
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*/
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void Adjoint(vtkMatrix3x3* in, vtkMatrix3x3* out)
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{
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vtkMatrix3x3::Adjoint(*in->Element, *out->Element);
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}
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static void Adjoint(const double inElements[9], double outElements[9]);
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/**
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* Compute the determinant of the matrix and return it.
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*/
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double Determinant() { return vtkMatrix3x3::Determinant(*this->Element); }
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static double Determinant(const double elements[9]);
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/**
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* Sets the element i,j in the matrix.
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*/
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void SetElement(int i, int j, double value);
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/**
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* Returns the element i,j from the matrix.
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*/
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double GetElement(int i, int j) const { return this->Element[i][j]; }
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// Descption:
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// Returns true if this matrix is equal to the identity matrix.
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bool IsIdentity();
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/**
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* Return a pointer to the first element of the matrix (double[9]).
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*/
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double* GetData() { return *this->Element; }
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/**
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* Return a pointer to the first element of the matrix (double[9]).
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*/
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const double* GetData() const { return *this->Element; }
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protected:
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vtkMatrix3x3();
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~vtkMatrix3x3() override;
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double Element[3][3]; // The elements of the 3x3 matrix
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private:
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vtkMatrix3x3(const vtkMatrix3x3&) = delete;
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void operator=(const vtkMatrix3x3&) = delete;
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};
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inline void vtkMatrix3x3::SetElement(int i, int j, double value)
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{
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if (this->Element[i][j] != value)
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{
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this->Element[i][j] = value;
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this->Modified();
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}
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}
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inline bool vtkMatrix3x3::IsIdentity()
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{
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double* M = *this->Element;
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if (M[0] == 1.0 && M[4] == 1.0 && M[8] == 1.0 && M[1] == 0.0 && M[2] == 0.0 && M[3] == 0.0 &&
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M[5] == 0.0 && M[6] == 0.0 && M[7] == 0.0)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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#endif
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