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/*=========================================================================
Program: Visualization Toolkit
Module: vtkMarchingCubes.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkMarchingCubes
* @brief generate isosurface(s) from volume
*
* vtkMarchingCubes is a filter that takes as input a volume (e.g., 3D
* structured point set) and generates on output one or more isosurfaces.
* One or more contour values must be specified to generate the isosurfaces.
* Alternatively, you can specify a min/max scalar range and the number of
* contours to generate a series of evenly spaced contour values.
*
* @warning
* This filter is specialized to volumes. If you are interested in
* contouring other types of data, use the general vtkContourFilter. If you
* want to contour an image (i.e., a volume slice), use vtkMarchingSquares.
*
* @sa
* Much faster implementations for isocontouring are available. In
* particular, vtkFlyingEdges3D and vtkFlyingEdges2D are much faster
* and if built with the right options, multithreaded, and scale well
* with additional processors.
*
* @sa
* If you are interested in extracting surfaces from label maps,
* consider using vtkDiscreteFlyingEdges3D, vtkDiscreteFlyingEdges2D, or
* vtkDiscreteMarchingCubes.
*
* @sa
* vtkFlyingEdges3D vtkFlyingEdges2D vtkSynchronizedTemplates3D
* vtkSynchronizedTemplates2D vtkContourFilter vtkSliceCubes
* vtkMarchingSquares vtkDividingCubes vtkDiscreteMarchingCubes
*/
#ifndef vtkMarchingCubes_h
#define vtkMarchingCubes_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkContourValues.h" // Needed for direct access to ContourValues
class vtkIncrementalPointLocator;
class VTKFILTERSCORE_EXPORT vtkMarchingCubes : public vtkPolyDataAlgorithm
{
public:
static vtkMarchingCubes* New();
vtkTypeMacro(vtkMarchingCubes, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
// Methods to set contour values
void SetValue(int i, double value);
double GetValue(int i);
double* GetValues();
void GetValues(double* contourValues);
void SetNumberOfContours(int number);
vtkIdType GetNumberOfContours();
void GenerateValues(int numContours, double range[2]);
void GenerateValues(int numContours, double rangeStart, double rangeEnd);
// Because we delegate to vtkContourValues
vtkMTimeType GetMTime() override;
//@{
/**
* Set/Get the computation of normals. Normal computation is fairly
* expensive in both time and storage. If the output data will be
* processed by filters that modify topology or geometry, it may be
* wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeNormals, vtkTypeBool);
vtkGetMacro(ComputeNormals, vtkTypeBool);
vtkBooleanMacro(ComputeNormals, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of gradients. Gradient computation is
* fairly expensive in both time and storage. Note that if
* ComputeNormals is on, gradients will have to be calculated, but
* will not be stored in the output dataset. If the output data
* will be processed by filters that modify topology or geometry, it
* may be wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeGradients, vtkTypeBool);
vtkGetMacro(ComputeGradients, vtkTypeBool);
vtkBooleanMacro(ComputeGradients, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of scalars.
*/
vtkSetMacro(ComputeScalars, vtkTypeBool);
vtkGetMacro(ComputeScalars, vtkTypeBool);
vtkBooleanMacro(ComputeScalars, vtkTypeBool);
//@}
//@{
/**
* override the default locator. Useful for changing the number of
* bins for performance or specifying a more aggressive locator.
*/
void SetLocator(vtkIncrementalPointLocator* locator);
vtkGetObjectMacro(Locator, vtkIncrementalPointLocator);
//@}
/**
* Create default locator. Used to create one when none is
* specified. The locator is used to merge coincident points.
*/
void CreateDefaultLocator();
protected:
vtkMarchingCubes();
~vtkMarchingCubes() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
vtkContourValues* ContourValues;
vtkTypeBool ComputeNormals;
vtkTypeBool ComputeGradients;
vtkTypeBool ComputeScalars;
vtkIncrementalPointLocator* Locator;
private:
vtkMarchingCubes(const vtkMarchingCubes&) = delete;
void operator=(const vtkMarchingCubes&) = delete;
};
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
inline void vtkMarchingCubes::SetValue(int i, double value)
{
this->ContourValues->SetValue(i, value);
}
/**
* Get the ith contour value.
*/
inline double vtkMarchingCubes::GetValue(int i)
{
return this->ContourValues->GetValue(i);
}
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
inline double* vtkMarchingCubes::GetValues()
{
return this->ContourValues->GetValues();
}
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
inline void vtkMarchingCubes::GetValues(double* contourValues)
{
this->ContourValues->GetValues(contourValues);
}
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
inline void vtkMarchingCubes::SetNumberOfContours(int number)
{
this->ContourValues->SetNumberOfContours(number);
}
/**
* Get the number of contours in the list of contour values.
*/
inline vtkIdType vtkMarchingCubes::GetNumberOfContours()
{
return this->ContourValues->GetNumberOfContours();
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
inline void vtkMarchingCubes::GenerateValues(int numContours, double range[2])
{
this->ContourValues->GenerateValues(numContours, range);
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
inline void vtkMarchingCubes::GenerateValues(int numContours, double rangeStart, double rangeEnd)
{
this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);
}
#endif