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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLinearTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLinearTransform
* @brief abstract superclass for linear transformations
*
* vtkLinearTransform provides a generic interface for linear
* (affine or 12 degree-of-freedom) geometric transformations.
* @sa
* vtkTransform vtkIdentityTransform
*/
#ifndef vtkLinearTransform_h
#define vtkLinearTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkHomogeneousTransform.h"
class VTKCOMMONTRANSFORMS_EXPORT vtkLinearTransform : public vtkHomogeneousTransform
{
public:
vtkTypeMacro(vtkLinearTransform, vtkHomogeneousTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Apply the transformation to a normal.
* You can use the same array to store both the input and output.
*/
void TransformNormal(const float in[3], float out[3])
{
this->Update();
this->InternalTransformNormal(in, out);
}
/**
* Apply the transformation to a double-precision normal.
* You can use the same array to store both the input and output.
*/
void TransformNormal(const double in[3], double out[3])
{
this->Update();
this->InternalTransformNormal(in, out);
}
/**
* Synonymous with TransformDoubleNormal(x,y,z).
* Use this if you are programming in python or Java.
*/
double* TransformNormal(double x, double y, double z) VTK_SIZEHINT(3)
{
return this->TransformDoubleNormal(x, y, z);
}
double* TransformNormal(const double normal[3]) VTK_SIZEHINT(3)
{
return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
}
//@{
/**
* Apply the transformation to an (x,y,z) normal.
* Use this if you are programming in python or Java.
*/
float* TransformFloatNormal(float x, float y, float z) VTK_SIZEHINT(3)
{
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformNormal(this->InternalFloatPoint, this->InternalFloatPoint);
return this->InternalFloatPoint;
}
float* TransformFloatNormal(const float normal[3]) VTK_SIZEHINT(3)
{
return this->TransformFloatNormal(normal[0], normal[1], normal[2]);
}
//@}
//@{
/**
* Apply the transformation to a double-precision (x,y,z) normal.
* Use this if you are programming in python or Java.
*/
double* TransformDoubleNormal(double x, double y, double z) VTK_SIZEHINT(3)
{
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformNormal(this->InternalDoublePoint, this->InternalDoublePoint);
return this->InternalDoublePoint;
}
double* TransformDoubleNormal(const double normal[3]) VTK_SIZEHINT(3)
{
return this->TransformDoubleNormal(normal[0], normal[1], normal[2]);
}
//@}
/**
* Synonymous with TransformDoubleVector(x,y,z).
* Use this if you are programming in python or Java.
*/
double* TransformVector(double x, double y, double z) VTK_SIZEHINT(3)
{
return this->TransformDoubleVector(x, y, z);
}
double* TransformVector(const double normal[3]) VTK_SIZEHINT(3)
{
return this->TransformDoubleVector(normal[0], normal[1], normal[2]);
}
/**
* Apply the transformation to a vector.
* You can use the same array to store both the input and output.
*/
void TransformVector(const float in[3], float out[3])
{
this->Update();
this->InternalTransformVector(in, out);
}
/**
* Apply the transformation to a double-precision vector.
* You can use the same array to store both the input and output.
*/
void TransformVector(const double in[3], double out[3])
{
this->Update();
this->InternalTransformVector(in, out);
}
//@{
/**
* Apply the transformation to an (x,y,z) vector.
* Use this if you are programming in python or Java.
*/
float* TransformFloatVector(float x, float y, float z) VTK_SIZEHINT(3)
{
this->InternalFloatPoint[0] = x;
this->InternalFloatPoint[1] = y;
this->InternalFloatPoint[2] = z;
this->TransformVector(this->InternalFloatPoint, this->InternalFloatPoint);
return this->InternalFloatPoint;
}
float* TransformFloatVector(const float vec[3]) VTK_SIZEHINT(3)
{
return this->TransformFloatVector(vec[0], vec[1], vec[2]);
}
//@}
//@{
/**
* Apply the transformation to a double-precision (x,y,z) vector.
* Use this if you are programming in python or Java.
*/
double* TransformDoubleVector(double x, double y, double z) VTK_SIZEHINT(3)
{
this->InternalDoublePoint[0] = x;
this->InternalDoublePoint[1] = y;
this->InternalDoublePoint[2] = z;
this->TransformVector(this->InternalDoublePoint, this->InternalDoublePoint);
return this->InternalDoublePoint;
}
double* TransformDoubleVector(const double vec[3]) VTK_SIZEHINT(3)
{
return this->TransformDoubleVector(vec[0], vec[1], vec[2]);
}
//@}
/**
* Apply the transformation to a series of points, and append the
* results to outPts.
*/
void TransformPoints(vtkPoints* inPts, vtkPoints* outPts) override;
/**
* Apply the transformation to a series of normals, and append the
* results to outNms.
*/
virtual void TransformNormals(vtkDataArray* inNms, vtkDataArray* outNms);
/**
* Apply the transformation to a series of vectors, and append the
* results to outVrs.
*/
virtual void TransformVectors(vtkDataArray* inVrs, vtkDataArray* outVrs);
/**
* Apply the transformation to a combination of points, normals
* and vectors.
*/
void TransformPointsNormalsVectors(vtkPoints* inPts, vtkPoints* outPts, vtkDataArray* inNms,
vtkDataArray* outNms, vtkDataArray* inVrs, vtkDataArray* outVrs, int nOptionalVectors = 0,
vtkDataArray** inVrsArr = nullptr, vtkDataArray** outVrsArr = nullptr) override;
/**
* Just like GetInverse, but it includes a typecast to
* vtkLinearTransform.
*/
vtkLinearTransform* GetLinearInverse()
{
return static_cast<vtkLinearTransform*>(this->GetInverse());
}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
void InternalTransformPoint(const float in[3], float out[3]) override;
void InternalTransformPoint(const double in[3], double out[3]) override;
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformNormal(const float in[3], float out[3]);
virtual void InternalTransformNormal(const double in[3], double out[3]);
//@}
//@{
/**
* This will calculate the transformation without calling Update.
* Meant for use only within other VTK classes.
*/
virtual void InternalTransformVector(const float in[3], float out[3]);
virtual void InternalTransformVector(const double in[3], double out[3]);
//@}
//@{
/**
* This will calculate the transformation as well as its derivative
* without calling Update. Meant for use only within other VTK
* classes.
*/
void InternalTransformDerivative(
const float in[3], float out[3], float derivative[3][3]) override;
void InternalTransformDerivative(
const double in[3], double out[3], double derivative[3][3]) override;
//@}
protected:
vtkLinearTransform() {}
~vtkLinearTransform() override {}
private:
vtkLinearTransform(const vtkLinearTransform&) = delete;
void operator=(const vtkLinearTransform&) = delete;
};
#endif