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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLineWidget2.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLineWidget2
* @brief 3D widget for manipulating a finite, straight line
*
* This 3D widget defines a straight line that can be interactively placed in
* a scene. The widget is assumed to consist of two parts: 1) two end points
* and 2) a straight line connecting the two points. (The representation
* paired with this widget determines the actual geometry of the widget.) The
* positioning of the two end points is facilitated by using vtkHandleWidgets
* to position the points.
*
* To use this widget, you generally pair it with a vtkLineRepresentation
* (or a subclass). Various options are available in the representation for
* controlling how the widget appears, and how the widget functions.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* If one of the two end points are selected:
* LeftButtonPressEvent - activate the associated handle widget
* LeftButtonReleaseEvent - release the handle widget associated with the point
* MouseMoveEvent - move the point
* If the line is selected:
* LeftButtonPressEvent - activate a handle widget accociated with the line
* LeftButtonReleaseEvent - release the handle widget associated with the line
* MouseMoveEvent - translate the line
* In all the cases, independent of what is picked, the widget responds to the
* following VTK events:
* MiddleButtonPressEvent - translate the widget
* MiddleButtonReleaseEvent - release the widget
* RightButtonPressEvent - scale the widget's representation
* RightButtonReleaseEvent - stop scaling the widget
* MouseMoveEvent - scale (if right button) or move (if middle button) the widget
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkLineWidget2's widget events:
* <pre>
* vtkWidgetEvent::Select -- some part of the widget has been selected
* vtkWidgetEvent::EndSelect -- the selection process has completed
* vtkWidgetEvent::Move -- a request for slider motion has been invoked
* </pre>
*
* @par Event Bindings:
* In turn, when these widget events are processed, the vtkLineWidget2
* invokes the following VTK events on itself (which observers can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
* </pre>
*
*
*
* @par Event Bindings:
* This class, and vtkLineRepresentation, are next generation VTK widgets. An
* earlier version of this functionality was defined in the class
* vtkLineWidget.
*
* @sa
* vtkLineRepresentation vtkLineWidget vtk3DWidget vtkImplicitPlaneWidget
* vtkImplicitPlaneWidget2
*/
#ifndef vtkLineWidget2_h
#define vtkLineWidget2_h
#include "vtkAbstractWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkLineRepresentation;
class vtkHandleWidget;
class VTKINTERACTIONWIDGETS_EXPORT vtkLineWidget2 : public vtkAbstractWidget
{
public:
/**
* Instantiate the object.
*/
static vtkLineWidget2* New();
//@{
/**
* Standard vtkObject methods
*/
vtkTypeMacro(vtkLineWidget2, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Override superclasses' SetEnabled() method because the line
* widget must enable its internal handle widgets.
*/
void SetEnabled(int enabling) override;
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkLineRepresentation* r)
{
this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
}
/**
* Return the representation as a vtkLineRepresentation.
*/
vtkLineRepresentation* GetLineRepresentation()
{
return reinterpret_cast<vtkLineRepresentation*>(this->WidgetRep);
}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation() override;
/**
* Methods to change the whether the widget responds to interaction.
* Overridden to pass the state to component widgets.
*/
void SetProcessEvents(vtkTypeBool) override;
protected:
vtkLineWidget2();
~vtkLineWidget2() override;
// Manage the state of the widget
int WidgetState;
enum _WidgetState
{
Start = 0,
Active
};
int CurrentHandle;
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void TranslateAction(vtkAbstractWidget*);
static void ScaleAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
// The positioning handle widgets
vtkHandleWidget* Point1Widget; // first end point
vtkHandleWidget* Point2Widget; // second end point
vtkHandleWidget* LineHandle; // used when selecting the line
vtkCallbackCommand* KeyEventCallbackCommand;
static void ProcessKeyEvents(vtkObject*, unsigned long, void*, void*);
private:
vtkLineWidget2(const vtkLineWidget2&) = delete;
void operator=(const vtkLineWidget2&) = delete;
};
#endif