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104 lines
2.8 KiB
C
104 lines
2.8 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkLightingMapPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkLightingMapPass
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* @brief TO DO
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*
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* Renders lighting information directly instead of final shaded colors.
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* The information keys allow the selection of either normal rendering or
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* luminance. For normals, the (nx, ny, nz) tuple are rendered directly into
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* the (r,g,b) fragment. For luminance, the diffuse and specular intensities are
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* rendered into the red and green channels, respectively. The blue channel is
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* zero. For both luminances and normals, the alpha channel is set to 1.0 if
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* present.
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*
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* @sa
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* vtkRenderPass vtkDefaultPass
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*/
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#ifndef vtkLightingMapPass_h
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#define vtkLightingMapPass_h
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#include "vtkDefaultPass.h"
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#include "vtkRenderingOpenGL2Module.h" // For export macro
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class vtkInformationIntegerKey;
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class VTKRENDERINGOPENGL2_EXPORT vtkLightingMapPass : public vtkDefaultPass
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{
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public:
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static vtkLightingMapPass* New();
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vtkTypeMacro(vtkLightingMapPass, vtkDefaultPass);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Set the type of lighting render to perform
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*/
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enum RenderMode
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{
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LUMINANCE,
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NORMALS
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};
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vtkSetMacro(RenderType, RenderMode);
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vtkGetMacro(RenderType, RenderMode);
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//@}
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/**
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* If this key exists on the PropertyKeys of a prop, the active scalar array
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* on the prop will be rendered as its color. This key is mutually exclusive
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* with the RENDER_LUMINANCE key.
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*/
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static vtkInformationIntegerKey* RENDER_LUMINANCE();
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/**
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* if this key exists on the ProperyKeys of a prop, the active vector array on
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* the prop will be rendered as its color. This key is mutually exclusive with
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* the RENDER_LUMINANCE key.
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*/
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static vtkInformationIntegerKey* RENDER_NORMALS();
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/**
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* Perform rendering according to a render state \p s.
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* \pre s_exists: s!=0
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*/
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void Render(const vtkRenderState* s) override;
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protected:
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/**
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* Default constructor.
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*/
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vtkLightingMapPass();
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/**
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* Destructor.
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*/
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~vtkLightingMapPass() override;
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/**
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* Opaque pass with key checking.
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* \pre s_exists: s!=0
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*/
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void RenderOpaqueGeometry(const vtkRenderState* s) override;
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private:
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vtkLightingMapPass(const vtkLightingMapPass&) = delete;
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void operator=(const vtkLightingMapPass&) = delete;
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RenderMode RenderType;
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};
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#endif
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