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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkLightRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLightRepresentation
* @brief represent a vtkLight
*
* The vtkLightRepresentation is a representation for the vtkLight.
* This representation consists of a LightPosition sphere with an automatically resized
* radius so it is always visible, a line between the LightPosition and the FocalPoint and
* a cone of angle ConeAngle when using Positional.
*
* @sa
* vtkLightWidget vtkSphereWidget vtkSphereRepresentation
*/
#ifndef vtkLightRepresentation_h
#define vtkLightRepresentation_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkNew.h" // Needed for vtkNew
#include "vtkWidgetRepresentation.h"
class vtkActor;
class vtkBox;
class vtkCellPicker;
class vtkConeSource;
class vtkLineSource;
class vtkPointHandleRepresentation3D;
class vtkPolyDataMapper;
class vtkProperty;
class vtkSphereSource;
class VTKINTERACTIONWIDGETS_EXPORT vtkLightRepresentation : public vtkWidgetRepresentation
{
public:
static vtkLightRepresentation* New();
vtkTypeMacro(vtkLightRepresentation, vtkWidgetRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Set/Get the positional flag. When set to on, a cone will be visible.
*/
vtkSetMacro(Positional, bool);
vtkGetMacro(Positional, bool);
vtkBooleanMacro(Positional, bool);
//@}
//@{
/**
* Set/Get the coordinates of the position of the light representation.
*/
void SetLightPosition(double pos[3]);
vtkGetVector3Macro(LightPosition, double);
//@}
//@{
/**
* Set/Get the coordinates of the focal point of the light representation.
*/
void SetFocalPoint(double pos[3]);
vtkGetVector3Macro(FocalPoint, double);
//@}
//@{
/**
* Set/Get the cone angle, in degrees, for the light.
* Used only when positional.
*/
void SetConeAngle(double angle);
vtkGetMacro(ConeAngle, double);
//@}
//@{
/**
* Set/Get the light color.
*/
void SetLightColor(double* color);
double* GetLightColor() VTK_SIZEHINT(3);
//@}
/**
* Enum used to communicate interaction state.
*/
enum
{
Outside = 0,
MovingLight,
MovingFocalPoint,
MovingPositionalFocalPoint,
ScalingConeAngle
};
//@{
/**
* The interaction state may be set from a widget (e.g., vtkLightWidget) or
* other object. This controls how the interaction with the widget
* proceeds. Normally this method is used as part of a handshaking
* process with the widget: First ComputeInteractionState() is invoked that
* returns a state based on geometric considerations (i.e., cursor near a
* widget feature), then based on events, the widget may modify this
* further.
*/
vtkSetClampMacro(InteractionState, int, Outside, ScalingConeAngle);
//@}
//@{
/**
* Get the property used for all the actors
*/
vtkGetObjectMacro(Property, vtkProperty);
//@}
//@{
/**
* Method to satisfy superclasses' API.
*/
void BuildRepresentation() override;
int ComputeInteractionState(int X, int Y, int modify = 0) override;
void StartWidgetInteraction(double eventPosition[2]) override;
void WidgetInteraction(double eventPosition[2]) override;
double* GetBounds() override;
//@}
//@{
/**
* Methods required by vtkProp superclass.
*/
void ReleaseGraphicsResources(vtkWindow* w) override;
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
//@}
protected:
vtkLightRepresentation();
~vtkLightRepresentation() override;
virtual void SizeHandles();
virtual void UpdateSources();
virtual void ScaleConeAngle(double* pickPoint, double* lastPickPoint);
vtkNew<vtkProperty> Property;
vtkNew<vtkBox> BoundingBox;
vtkCellPicker* LastPicker;
double LastScalingDistance2 = -1;
double LastEventPosition[3] = { 0, 0, 0 };
// the Sphere
vtkNew<vtkSphereSource> Sphere;
vtkNew<vtkActor> SphereActor;
vtkNew<vtkPolyDataMapper> SphereMapper;
vtkNew<vtkCellPicker> SpherePicker;
// the Cone
vtkNew<vtkConeSource> Cone;
vtkNew<vtkActor> ConeActor;
vtkNew<vtkPolyDataMapper> ConeMapper;
vtkNew<vtkCellPicker> ConePicker;
// the Line
vtkNew<vtkLineSource> Line;
vtkNew<vtkActor> LineActor;
vtkNew<vtkPolyDataMapper> LineMapper;
vtkNew<vtkCellPicker> LinePicker;
double LightPosition[3] = { 0, 0, 1 };
double FocalPoint[3] = { 0, 0, 0 };
double ConeAngle = 30;
bool Positional = false;
private:
vtkLightRepresentation(const vtkLightRepresentation&) = delete;
void operator=(const vtkLightRepresentation&) = delete;
};
#endif