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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLegendBoxActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLegendBoxActor
* @brief draw symbols with text
*
* vtkLegendBoxActor is used to associate a symbol with a text string.
* The user specifies a vtkPolyData to use as the symbol, and a string
* associated with the symbol. The actor can then be placed in the scene
* in the same way that any other vtkActor2D can be used.
*
* To use this class, you must define the position of the legend box by using
* the superclasses' vtkActor2D::Position coordinate and
* Position2 coordinate. Then define the set of symbols and text strings that
* make up the menu box. The font attributes of the entries can be set through
* the vtkTextProperty associated to this actor. The class will
* scale the symbols and text to fit in the legend box defined by
* (Position,Position2). Optional features like turning on a border line and
* setting the spacing between the border and the symbols/text can also be
* set.
*
* @sa
* vtkXYPlotActor vtkActor2D vtkGlyphSource2D
*/
#ifndef vtkLegendBoxActor_h
#define vtkLegendBoxActor_h
#include "vtkActor2D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro
class vtkActor;
class vtkDoubleArray;
class vtkImageData;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkPolyDataMapper;
class vtkPlaneSource;
class vtkTextMapper;
class vtkTextProperty;
class vtkTexturedActor2D;
class vtkTransform;
class vtkTransformPolyDataFilter;
class vtkProperty2D;
class VTKRENDERINGANNOTATION_EXPORT vtkLegendBoxActor : public vtkActor2D
{
public:
vtkTypeMacro(vtkLegendBoxActor, vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Instantiate object with a rectangle in normaled view coordinates
* of (0.2,0.85, 0.8, 0.95).
*/
static vtkLegendBoxActor* New();
/**
* Specify the number of entries in the legend box.
*/
void SetNumberOfEntries(int num);
int GetNumberOfEntries() { return this->NumberOfEntries; }
//@{
/**
* Add an entry to the legend box. You must supply a vtkPolyData to be
* used as a symbol (it can be NULL) and a text string (which also can
* be NULL). The vtkPolyData is assumed to be defined in the x-y plane,
* and the text is assumed to be a single line in height. Note that when
* this method is invoked previous entries are deleted. Also supply a text
* string and optionally a color. (If a color is not specified, then the
* entry color is the same as this actor's color.) (Note: use the set
* methods when you use SetNumberOfEntries().)
*/
void SetEntry(int i, vtkPolyData* symbol, const char* string, double color[3]);
void SetEntry(int i, vtkImageData* symbol, const char* string, double color[3]);
void SetEntry(
int i, vtkPolyData* symbol, vtkImageData* icon, const char* string, double color[3]);
//@}
void SetEntrySymbol(int i, vtkPolyData* symbol);
void SetEntryIcon(int i, vtkImageData* icon);
void SetEntryString(int i, const char* string);
void SetEntryColor(int i, double color[3]);
void SetEntryColor(int i, double r, double g, double b);
vtkPolyData* GetEntrySymbol(int i);
vtkImageData* GetEntryIcon(int i);
const char* GetEntryString(int i);
double* GetEntryColor(int i) VTK_SIZEHINT(3);
//@{
/**
* Set/Get the text property.
*/
virtual void SetEntryTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(EntryTextProperty, vtkTextProperty);
//@}
//@{
/**
* Set/Get the flag that controls whether a border will be drawn
* around the legend box.
*/
vtkSetMacro(Border, vtkTypeBool);
vtkGetMacro(Border, vtkTypeBool);
vtkBooleanMacro(Border, vtkTypeBool);
//@}
//@{
/**
* Set/Get the flag that controls whether the border and legend
* placement is locked into the rectangle defined by (Position,Position2).
* If off, then the legend box will adjust its size so that the border
* fits nicely around the text and symbols. (The ivar is off by default.)
* Note: the legend box is guaranteed to lie within the original border
* definition.
*/
vtkSetMacro(LockBorder, vtkTypeBool);
vtkGetMacro(LockBorder, vtkTypeBool);
vtkBooleanMacro(LockBorder, vtkTypeBool);
//@}
//@{
/**
* Set/Get the flag that controls whether a box will be drawn/filled
* corresponding to the legend box.
*/
vtkSetMacro(Box, vtkTypeBool);
vtkGetMacro(Box, vtkTypeBool);
vtkBooleanMacro(Box, vtkTypeBool);
//@}
/**
* Get the box vtkProperty2D.
*/
vtkProperty2D* GetBoxProperty() { return this->BoxActor->GetProperty(); }
//@{
/**
* Set/Get the padding between the legend entries and the border. The value
* is specified in pixels.
*/
vtkSetClampMacro(Padding, int, 0, 50);
vtkGetMacro(Padding, int);
//@}
//@{
/**
* Turn on/off flag to control whether the symbol's scalar data
* is used to color the symbol. If off, the color of the
* vtkLegendBoxActor is used.
*/
vtkSetMacro(ScalarVisibility, vtkTypeBool);
vtkGetMacro(ScalarVisibility, vtkTypeBool);
vtkBooleanMacro(ScalarVisibility, vtkTypeBool);
//@}
//@{
/**
* Turn on/off background.
*/
vtkSetMacro(UseBackground, vtkTypeBool);
vtkGetMacro(UseBackground, vtkTypeBool);
vtkBooleanMacro(UseBackground, vtkTypeBool);
//@}
//@{
/**
* Set/Get background color.
* Default is: (0.3, 0.3, 0.3).
*/
vtkSetVector3Macro(BackgroundColor, double);
vtkGetVector3Macro(BackgroundColor, double);
//@}
//@{
/**
* Set/Get background opacity.
* Default is: 1.0
*/
vtkSetClampMacro(BackgroundOpacity, double, 0.0, 1.0);
vtkGetMacro(BackgroundOpacity, double);
//@}
/**
* Shallow copy of this scaled text actor. Overloads the virtual
* vtkProp method.
*/
void ShallowCopy(vtkProp* prop) override;
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
//@{
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Draw the legend box to the screen.
*/
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
int RenderOverlay(vtkViewport* viewport) override;
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
vtkTypeBool HasTranslucentPolygonalGeometry() override;
protected:
vtkLegendBoxActor();
~vtkLegendBoxActor() override;
void InitializeEntries();
vtkPolyData createTexturedPlane();
vtkTypeBool Border;
vtkTypeBool Box;
int Padding;
vtkTypeBool LockBorder;
vtkTypeBool ScalarVisibility;
double BoxOpacity;
// Internal actors, mappers, data to represent the legend
int NumberOfEntries;
int Size; // allocation size
vtkDoubleArray* Colors;
vtkTextMapper** TextMapper;
vtkActor2D** TextActor;
vtkPolyData** Symbol;
vtkTransform** Transform;
vtkTransformPolyDataFilter** SymbolTransform;
vtkPolyDataMapper2D** SymbolMapper;
vtkActor2D** SymbolActor;
vtkPlaneSource** Icon;
vtkTransform** IconTransform;
vtkTransformPolyDataFilter** IconTransformFilter;
vtkPolyDataMapper2D** IconMapper;
vtkTexturedActor2D** IconActor;
vtkImageData** IconImage;
vtkPolyData* BorderPolyData;
vtkPolyDataMapper2D* BorderMapper;
vtkActor2D* BorderActor;
vtkPolyData* BoxPolyData;
vtkPolyDataMapper2D* BoxMapper;
vtkActor2D* BoxActor;
vtkTextProperty* EntryTextProperty;
// Background plane.
vtkTypeBool UseBackground;
double BackgroundOpacity;
double BackgroundColor[3];
vtkPlaneSource* Background;
// May use texture.
vtkTexturedActor2D* BackgroundActor;
vtkPolyDataMapper2D* BackgroundMapper;
// Used to control whether the stuff is recomputed
int LegendEntriesVisible;
int CachedSize[2];
vtkTimeStamp BuildTime;
private:
vtkLegendBoxActor(const vtkLegendBoxActor&) = delete;
void operator=(const vtkLegendBoxActor&) = delete;
};
#endif