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/*=========================================================================
Program: Visualization Toolkit
Module: vtkLandmarkTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkLandmarkTransform
* @brief a linear transform specified by two corresponding point sets
*
* A vtkLandmarkTransform is defined by two sets of landmarks, the
* transform computed gives the best fit mapping one onto the other, in a
* least squares sense. The indices are taken to correspond, so point 1
* in the first set will get mapped close to point 1 in the second set,
* etc. Call SetSourceLandmarks and SetTargetLandmarks to specify the two
* sets of landmarks, ensure they have the same number of points.
* @warning
* Whenever you add, subtract, or set points you must call Modified()
* on the vtkPoints object, or the transformation might not update.
* @sa
* vtkLinearTransform
*/
#ifndef vtkLandmarkTransform_h
#define vtkLandmarkTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
#define VTK_LANDMARK_RIGIDBODY 6
#define VTK_LANDMARK_SIMILARITY 7
#define VTK_LANDMARK_AFFINE 12
class VTKCOMMONTRANSFORMS_EXPORT vtkLandmarkTransform : public vtkLinearTransform
{
public:
static vtkLandmarkTransform* New();
vtkTypeMacro(vtkLandmarkTransform, vtkLinearTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Specify the source and target landmark sets. The two sets must have
* the same number of points. If you add or change points in these objects,
* you must call Modified() on them or the transformation might not update.
*/
void SetSourceLandmarks(vtkPoints* points);
void SetTargetLandmarks(vtkPoints* points);
vtkGetObjectMacro(SourceLandmarks, vtkPoints);
vtkGetObjectMacro(TargetLandmarks, vtkPoints);
//@}
//@{
/**
* Set the number of degrees of freedom to constrain the solution to.
* Rigidbody (VTK_LANDMARK_RIGIDBODY): rotation and translation only.
* Similarity (VTK_LANDMARK_SIMILARITY): rotation, translation and
* isotropic scaling.
* Affine (VTK_LANDMARK_AFFINE): collinearity is preserved.
* Ratios of distances along a line are preserved.
* The default is similarity.
*/
vtkSetMacro(Mode, int);
void SetModeToRigidBody() { this->SetMode(VTK_LANDMARK_RIGIDBODY); }
void SetModeToSimilarity() { this->SetMode(VTK_LANDMARK_SIMILARITY); }
void SetModeToAffine() { this->SetMode(VTK_LANDMARK_AFFINE); }
//@}
//@{
/**
* Get the current transformation mode.
*/
vtkGetMacro(Mode, int);
const char* GetModeAsString();
//@}
/**
* Invert the transformation. This is done by switching the
* source and target landmarks.
*/
void Inverse() override;
/**
* Get the MTime.
*/
vtkMTimeType GetMTime() override;
/**
* Make another transform of the same type.
*/
vtkAbstractTransform* MakeTransform() override;
protected:
vtkLandmarkTransform();
~vtkLandmarkTransform() override;
// Update the matrix from the quaternion.
void InternalUpdate() override;
/**
* This method does no type checking, use DeepCopy instead.
*/
void InternalDeepCopy(vtkAbstractTransform* transform) override;
vtkPoints* SourceLandmarks;
vtkPoints* TargetLandmarks;
int Mode;
private:
vtkLandmarkTransform(const vtkLandmarkTransform&) = delete;
void operator=(const vtkLandmarkTransform&) = delete;
};
inline const char* vtkLandmarkTransform::GetModeAsString()
{
switch (this->Mode)
{
case VTK_LANDMARK_RIGIDBODY:
return "RigidBody";
case VTK_LANDMARK_SIMILARITY:
return "Similarity";
case VTK_LANDMARK_AFFINE:
return "Affine";
default:
return "Unrecognized";
}
}
#endif