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169 lines
5.6 KiB
C
169 lines
5.6 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkInformationObjectBaseVectorKey.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkInformationObjectBaseVectorKey
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* @brief Key for vtkObjectBase vector values.
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*
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* vtkInformationObjectBaseVectorKey is used to represent keys for double
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* vector values in vtkInformation.h. NOTE the interface in this key differs
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* from that in other similar keys because of our internal use of smart
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* pointers.
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*/
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#ifndef vtkInformationObjectBaseVectorKey_h
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#define vtkInformationObjectBaseVectorKey_h
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#include "vtkCommonCoreModule.h" // For export macro
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#include "vtkCommonInformationKeyManager.h" // Manage instances of this type.
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#include "vtkInformationKey.h"
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class vtkInformationObjectBaseVectorValue;
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class VTKCOMMONCORE_EXPORT vtkInformationObjectBaseVectorKey : public vtkInformationKey
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{
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public:
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vtkTypeMacro(vtkInformationObjectBaseVectorKey, vtkInformationKey);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* The name of the static instance and the class in which
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* it is defined(location) should be passed to the constructor.
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* Providing "requiredClass" name one can insure that only
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* objects of type "requiredClass" are stored in vectors
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* associated with the instance of this key type created.
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* These should be string literals as they are not copied.
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*/
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vtkInformationObjectBaseVectorKey(
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const char* name, const char* location, const char* requiredClass = nullptr);
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//
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~vtkInformationObjectBaseVectorKey() override;
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//@}
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/**
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* This method simply returns a new vtkInformationObjectBaseVectorKey, given a
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* name, location and optionally a required class (a classname to restrict
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* which class types can be set with this key). This method is provided
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* for wrappers. Use the constructor directly from C++ instead.
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*/
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static vtkInformationObjectBaseVectorKey* MakeKey(
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const char* name, const char* location, const char* requiredClass = nullptr)
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{
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return new vtkInformationObjectBaseVectorKey(name, location, requiredClass);
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}
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/**
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* Clear the vector.
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*/
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void Clear(vtkInformation* info);
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/**
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* Resize (extend) the vector to hold n objects. Any new elements
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* created will be null initialized.
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*/
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void Resize(vtkInformation* info, int n);
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/**
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* Get the vector's length.
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*/
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int Size(vtkInformation* info);
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int Length(vtkInformation* info) { return this->Size(info); }
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/**
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* Put the value on the back of the vector, with ref counting.
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*/
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void Append(vtkInformation* info, vtkObjectBase* value);
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/**
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* Set element i of the vector to value. Resizes the vector
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* if needed.
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*/
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void Set(vtkInformation* info, vtkObjectBase* value, int i);
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//@{
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/**
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* Remove all instances of val from the list. If using the indexed overload,
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* the object at the specified position is removed.
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*/
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void Remove(vtkInformation* info, vtkObjectBase* val);
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void Remove(vtkInformation* info, int idx);
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using Superclass::Remove; // Don't hide base class methods
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//@}
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/**
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* Copy n values from the range in source defined by [from from+n-1]
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* into the range in this vector defined by [to to+n-1]. Resizes
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* the vector if needed.
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*/
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void SetRange(vtkInformation* info, vtkObjectBase** source, int from, int to, int n);
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/**
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* Copy n values from the range in this vector defined by [from from+n-1]
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* into the range in the destination vector defined by [to to+n-1]. Up
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* to you to make sure the destination is big enough.
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*/
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void GetRange(vtkInformation* info, vtkObjectBase** dest, int from, int to, int n);
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/**
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* Get the vtkObjectBase at a specific location in the vector.
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*/
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vtkObjectBase* Get(vtkInformation* info, int idx);
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// _escription:
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// Get a pointer to the first vtkObjectBase in the vector. We are
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// uysing a vector of smart pointers so this is not easy to
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// implement.
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// vtkObjectBase **Get(vtkInformation* info);
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/**
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* Copy the entry associated with this key from one information
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* object to another. If there is no entry in the first information
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* object for this key, the value is removed from the second.
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*/
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void ShallowCopy(vtkInformation* from, vtkInformation* to) override;
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/**
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* Print the key's value in an information object to a stream.
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*/
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void Print(ostream& os, vtkInformation* info) override;
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protected:
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// The type required of all objects stored with this key.
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const char* RequiredClass;
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private:
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/**
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* Used to create the underlying vector that will be associated
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* with this key.
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*/
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void CreateObjectBase();
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/**
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* Check insures that if RequiredClass is set then the
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* type of aValue matches. return true if the two match.
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*/
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bool ValidateDerivedType(vtkInformation* info, vtkObjectBase* aValue);
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/**
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* Get the vector associated with this key, if there is
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* none then associate a new vector with this key and return
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* that.
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*/
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vtkInformationObjectBaseVectorValue* GetObjectBaseVector(vtkInformation* info);
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//
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vtkInformationObjectBaseVectorKey(const vtkInformationObjectBaseVectorKey&) = delete;
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void operator=(const vtkInformationObjectBaseVectorKey&) = delete;
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};
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#endif
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