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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImplicitPlaneWidget2.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImplicitPlaneWidget2
* @brief 3D widget for manipulating an infinite plane
*
* This 3D widget defines an infinite plane that can be interactively placed
* in a scene. The widget is assumed to consist of four parts: 1) a plane
* contained in a 2) bounding box, with a 3) plane normal, which is rooted
* at a 4) point on the plane. (The representation paired with this widget
* determines the actual geometry of the widget.)
*
* To use this widget, you generally pair it with a vtkImplicitPlaneRepresentation
* (or a subclass). Various options are available for controlling how the
* representation appears, and how the widget functions.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* If the mouse is over the plane normal:
* LeftButtonPressEvent - select normal
* LeftButtonReleaseEvent - release normal
* MouseMoveEvent - orient the normal vector
* If the mouse is over the origin point (handle):
* LeftButtonPressEvent - select handle
* LeftButtonReleaseEvent - release handle (if selected)
* MouseMoveEvent - move the origin point (constrained to the plane)
* If the mouse is over the plane:
* LeftButtonPressEvent - select plane
* LeftButtonReleaseEvent - release plane (if selected)
* MouseMoveEvent - move the plane
* If the mouse is over the outline:
* LeftButtonPressEvent - select outline
* LeftButtonReleaseEvent - release outline (if selected)
* MouseMoveEvent - move the outline
* If the keypress characters are used
* 'Down/Left' Move plane down
* 'Up/Right' Move plane up
* In all the cases, independent of what is picked, the widget responds to the
* following VTK events:
* MiddleButtonPressEvent - move the plane
* MiddleButtonReleaseEvent - release the plane
* RightButtonPressEvent - scale the widget's representation
* RightButtonReleaseEvent - stop scaling the widget
* MouseMoveEvent - scale (if right button) or move (if middle button) the widget
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkImplicitPlaneWidget2's widget events:
* <pre>
* vtkWidgetEvent::Select -- some part of the widget has been selected
* vtkWidgetEvent::EndSelect -- the selection process has completed
* vtkWidgetEvent::Move -- a request for widget motion has been invoked
* vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MovePlaneAction
* </pre>
*
* @par Event Bindings:
* In turn, when these widget events are processed, the vtkImplicitPlaneWidget2
* invokes the following VTK events on itself (which observers can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
* </pre>
*
*
* @par Event Bindings:
* This class, and vtkImplicitPlaneRepresentation, are next generation VTK
* widgets. An earlier version of this functionality was defined in the class
* vtkImplicitPlaneWidget.
*
* @sa
* vtk3DWidget vtkBoxWidget vtkPlaneWidget vtkLineWidget vtkPointWidget
* vtkSphereWidget vtkImagePlaneWidget vtkImplicitCylinderWidget
*/
#ifndef vtkImplicitPlaneWidget2_h
#define vtkImplicitPlaneWidget2_h
#include "vtkAbstractWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkImplicitPlaneRepresentation;
class vtkInteractionCallback;
class VTKINTERACTIONWIDGETS_EXPORT vtkImplicitPlaneWidget2 : public vtkAbstractWidget
{
friend class vtkInteractionCallback;
public:
/**
* Instantiate the object.
*/
static vtkImplicitPlaneWidget2* New();
//@{
/**
* Standard vtkObject methods
*/
vtkTypeMacro(vtkImplicitPlaneWidget2, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkImplicitPlaneRepresentation* rep);
// Description:
// Disable/Enable the widget if needed.
// Unobserved the camera if the widget is disabled.
void SetEnabled(int enabling) override;
/**
* Observe/Unobserve the camera if the widget is locked/unlocked to update the
* vtkImplicitePlaneRepresentation's normal.
*/
void SetLockNormalToCamera(int lock);
/**
* Return the representation as a vtkImplicitPlaneRepresentation.
*/
vtkImplicitPlaneRepresentation* GetImplicitPlaneRepresentation()
{
return reinterpret_cast<vtkImplicitPlaneRepresentation*>(this->WidgetRep);
}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation() override;
protected:
vtkImplicitPlaneWidget2();
~vtkImplicitPlaneWidget2() override;
// Manage the state of the widget
int WidgetState;
enum _WidgetState
{
Start = 0,
Active
};
// These methods handle events
static void SelectAction(vtkAbstractWidget*);
static void TranslateAction(vtkAbstractWidget*);
static void ScaleAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
static void MovePlaneAction(vtkAbstractWidget*);
static void SelectAction3D(vtkAbstractWidget*);
static void EndSelectAction3D(vtkAbstractWidget*);
static void MoveAction3D(vtkAbstractWidget*);
static void TranslationAxisLock(vtkAbstractWidget*);
static void TranslationAxisUnLock(vtkAbstractWidget*);
/**
* Update the cursor shape based on the interaction state. Returns 1
* if the cursor shape requested is different from the existing one.
*/
int UpdateCursorShape(int interactionState);
//@{
/**
* Handle the interaction callback that may come from the representation.
*/
vtkInteractionCallback* InteractionCallback;
void InvokeInteractionCallback();
//@}
private:
vtkImplicitPlaneWidget2(const vtkImplicitPlaneWidget2&) = delete;
void operator=(const vtkImplicitPlaneWidget2&) = delete;
};
#endif