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188 lines
5.3 KiB
C
188 lines
5.3 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImageStack.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImageStack
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* @brief manages a stack of composited images
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*
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* vtkImageStack manages the compositing of a set of images. Each image
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* is assigned a layer number through its property object, and it is
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* this layer number that determines the compositing order: images with
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* a higher layer number are drawn over top of images with a lower layer
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* number. The image stack has a SetActiveLayer method for controlling
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* which layer to use for interaction and picking.
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* @par Thanks:
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* Thanks to David Gobbi at the Seaman Family MR Centre and Dept. of Clinical
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* Neurosciences, Foothills Medical Centre, Calgary, for providing this class.
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* @sa
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* vtkImageMapper3D vtkImageProperty vtkProp3D
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*/
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#ifndef vtkImageStack_h
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#define vtkImageStack_h
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#include "vtkImageSlice.h"
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#include "vtkRenderingImageModule.h" // For export macro
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class vtkImageSliceCollection;
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class vtkImageProperty;
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class vtkImageMapper3D;
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class vtkCollection;
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class VTKRENDERINGIMAGE_EXPORT vtkImageStack : public vtkImageSlice
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{
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public:
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vtkTypeMacro(vtkImageStack, vtkImageSlice);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkImageStack* New();
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/**
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* Add an image to the stack. If the image is already present, then
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* this method will do nothing.
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*/
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void AddImage(vtkImageSlice* prop);
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/**
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* Remove an image from the stack. If the image is not present, then
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* this method will do nothing.
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*/
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void RemoveImage(vtkImageSlice* prop);
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/**
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* Check if an image is present. The returned value is one or zero.
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*/
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int HasImage(vtkImageSlice* prop);
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/**
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* Get the list of images as a vtkImageSliceCollection.
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*/
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vtkImageSliceCollection* GetImages() { return this->Images; }
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//@{
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/**
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* Set the active layer number. This is the layer that will be
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* used for picking and interaction.
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*/
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vtkSetMacro(ActiveLayer, int);
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int GetActiveLayer() { return this->ActiveLayer; }
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//@}
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/**
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* Get the active image. This will be the topmost image whose
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* LayerNumber is the ActiveLayer. If no image matches, then NULL
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* will be returned.
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*/
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vtkImageSlice* GetActiveImage();
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/**
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* Get the mapper for the currently active image.
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*/
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vtkImageMapper3D* GetMapper() override;
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/**
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* Get the property for the currently active image.
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*/
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vtkImageProperty* GetProperty() override;
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//@{
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/**
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* Get the combined bounds of all of the images.
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*/
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double* GetBounds() override;
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void GetBounds(double bounds[6]) { this->vtkProp3D::GetBounds(bounds); }
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//@}
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/**
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* Return the max MTime of all the images.
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*/
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vtkMTimeType GetMTime() override;
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/**
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* Return the mtime of anything that would cause the rendered image to
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* appear differently. Usually this involves checking the mtime of the
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* prop plus anything else it depends on such as properties, mappers,
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* etc.
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*/
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vtkMTimeType GetRedrawMTime() override;
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/**
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* Shallow copy of this prop. Overloads the virtual vtkProp method.
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*/
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void ShallowCopy(vtkProp* prop) override;
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/**
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* For some exporters and other other operations we must be
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* able to collect all the actors, volumes, and images. These
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* methods are used in that process.
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*/
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void GetImages(vtkPropCollection*);
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//@{
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/**
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* Support the standard render methods.
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*/
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int RenderOverlay(vtkViewport* viewport) override;
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int RenderOpaqueGeometry(vtkViewport* viewport) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override;
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//@}
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/**
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* Does this prop have some translucent polygonal geometry?
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*/
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vtkTypeBool HasTranslucentPolygonalGeometry() override;
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/**
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* Release any resources held by this prop.
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*/
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void ReleaseGraphicsResources(vtkWindow* win) override;
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//@{
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/**
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* Methods for traversing the stack as if it was an assembly.
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* The traversal only gives the view prop for the active layer.
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*/
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void InitPathTraversal() override;
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vtkAssemblyPath* GetNextPath() override;
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int GetNumberOfPaths() override;
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//@}
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/**
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* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
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* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS
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* Used to construct assembly paths and perform part traversal.
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*/
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void BuildPaths(vtkAssemblyPaths* paths, vtkAssemblyPath* path) override;
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protected:
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vtkImageStack();
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~vtkImageStack() override;
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void SetMapper(vtkImageMapper3D* mapper);
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void SetProperty(vtkImageProperty* property);
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void PokeMatrices(vtkMatrix4x4* matrix);
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void UpdatePaths();
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vtkTimeStamp PathTime;
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vtkCollection* ImageMatrices;
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vtkImageSliceCollection* Images;
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int ActiveLayer;
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private:
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vtkImageStack(const vtkImageStack&) = delete;
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void operator=(const vtkImageStack&) = delete;
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};
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#endif
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