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94 lines
3.2 KiB
C
94 lines
3.2 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkImageAppendComponents.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkImageAppendComponents
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* @brief Collects components from two inputs into
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* one output.
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*
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* vtkImageAppendComponents takes the components from two inputs and merges
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* them into one output. If Input1 has M components, and Input2 has N
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* components, the output will have M+N components with input1
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* components coming first.
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*/
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#ifndef vtkImageAppendComponents_h
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#define vtkImageAppendComponents_h
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#include "vtkImagingCoreModule.h" // For export macro
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#include "vtkThreadedImageAlgorithm.h"
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class VTKIMAGINGCORE_EXPORT vtkImageAppendComponents : public vtkThreadedImageAlgorithm
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{
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public:
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static vtkImageAppendComponents* New();
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vtkTypeMacro(vtkImageAppendComponents, vtkThreadedImageAlgorithm);
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/**
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* Replace one of the input connections with a new input. You can
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* only replace input connections that you previously created with
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* AddInputConnection() or, in the case of the first input,
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* with SetInputConnection().
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*/
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virtual void ReplaceNthInputConnection(int idx, vtkAlgorithmOutput* input);
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//@{
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/**
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* Assign a data object as input. Note that this method does not
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* establish a pipeline connection. Use SetInputConnection() to
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* setup a pipeline connection.
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*/
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void SetInputData(int num, vtkDataObject* input);
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void SetInputData(vtkDataObject* input) { this->SetInputData(0, input); }
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//@}
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//@{
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/**
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* Get one input to this filter. This method is only for support of
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* old-style pipeline connections. When writing new code you should
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* use vtkAlgorithm::GetInputConnection(0, num).
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*/
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vtkDataObject* GetInput(int num);
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vtkDataObject* GetInput() { return this->GetInput(0); }
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//@}
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/**
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* Get the number of inputs to this filter. This method is only for
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* support of old-style pipeline connections. When writing new code
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* you should use vtkAlgorithm::GetNumberOfInputConnections(0).
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*/
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int GetNumberOfInputs() { return this->GetNumberOfInputConnections(0); }
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protected:
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vtkImageAppendComponents() {}
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~vtkImageAppendComponents() override {}
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int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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void ThreadedRequestData(vtkInformation* request, vtkInformationVector** inputVector,
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vtkInformationVector* outputVector, vtkImageData*** inData, vtkImageData** outData, int ext[6],
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int id) override;
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// Implement methods required by vtkAlgorithm.
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int FillInputPortInformation(int, vtkInformation*) override;
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private:
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vtkImageAppendComponents(const vtkImageAppendComponents&) = delete;
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void operator=(const vtkImageAppendComponents&) = delete;
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};
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#endif
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// VTK-HeaderTest-Exclude: vtkImageAppendComponents.h
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