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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkGraphicsFactory.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkGraphicsFactory
*
*/
#ifndef vtkGraphicsFactory_h
#define vtkGraphicsFactory_h
#include "vtkObject.h"
#include "vtkRenderingCoreModule.h" // For export macro
class VTKRENDERINGCORE_EXPORT vtkGraphicsFactory : public vtkObject
{
public:
static vtkGraphicsFactory* New();
vtkTypeMacro(vtkGraphicsFactory, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Create and return an instance of the named vtk object.
* This method first checks the vtkObjectFactory to support
* dynamic loading.
*/
VTK_NEWINSTANCE
static vtkObject* CreateInstance(const char* vtkclassname);
/**
* What rendering library has the user requested
*/
static const char* GetRenderLibrary();
//@{
/**
* This option enables the creation of Mesa classes
* instead of the OpenGL classes when using mangled Mesa.
*/
static void SetUseMesaClasses(int use);
static int GetUseMesaClasses();
//@}
//@{
/**
* This option enables the off-screen only mode. In this mode no X calls will
* be made even when interactor is used.
*/
static void SetOffScreenOnlyMode(int use);
static int GetOffScreenOnlyMode();
//@}
protected:
vtkGraphicsFactory() {}
static int UseMesaClasses;
static int OffScreenOnlyMode;
private:
vtkGraphicsFactory(const vtkGraphicsFactory&) = delete;
void operator=(const vtkGraphicsFactory&) = delete;
};
#endif