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/*=========================================================================
Program: Visualization Toolkit
Module: vtkContourGrid.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkContourGrid
* @brief generate isosurfaces/isolines from scalar values (specialized for unstructured grids)
*
* vtkContourGrid is a filter that takes as input datasets of type
* vtkUnstructuredGrid and generates on output isosurfaces and/or
* isolines. The exact form of the output depends upon the dimensionality of
* the input data. Data consisting of 3D cells will generate isosurfaces,
* data consisting of 2D cells will generate isolines, and data with 1D or 0D
* cells will generate isopoints. Combinations of output type are possible if
* the input dimension is mixed.
*
* To use this filter you must specify one or more contour values.
* You can either use the method SetValue() to specify each contour
* value, or use GenerateValues() to generate a series of evenly
* spaced contours. It is also possible to accelerate the operation of
* this filter (at the cost of extra memory) by using a
* vtkScalarTree. A scalar tree is used to quickly locate cells that
* contain a contour surface. This is especially effective if multiple
* contours are being extracted. If you want to use a scalar tree,
* invoke the method UseScalarTreeOn().
*
* @warning
* If the input vtkUnstructuredGrid contains 3D linear cells, the class
* vtkContour3DLinearGrid is much faster and may be preferred in certain
* applications.
*
* @warning
* For unstructured data or structured grids, normals and gradients
* are not computed. Use vtkPolyDataNormals to compute the surface
* normals of the resulting isosurface.
*
* @sa
* vtkContour3DLinearGrid vtkContourFilter vtkMarchingContourFilter
* vtkFlyingEdges3D vtkMarchingCubes vtkSliceCubes vtkDividingCubes
* vtkMarchingSquares vtkImageMarchingCubes
*/
#ifndef vtkContourGrid_h
#define vtkContourGrid_h
#include "vtkFiltersCoreModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkContourValues.h" // Needed for inline methods
class vtkEdgeTable;
class vtkScalarTree;
class vtkIncrementalPointLocator;
class VTKFILTERSCORE_EXPORT vtkContourGrid : public vtkPolyDataAlgorithm
{
public:
vtkTypeMacro(vtkContourGrid, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Construct object with initial range (0,1) and single contour value
* of 0.0.
*/
static vtkContourGrid* New();
//@{
/**
* Methods to set / get contour values.
*/
void SetValue(int i, double value);
double GetValue(int i);
double* GetValues();
void GetValues(double* contourValues);
void SetNumberOfContours(int number);
vtkIdType GetNumberOfContours();
void GenerateValues(int numContours, double range[2]);
void GenerateValues(int numContours, double rangeStart, double rangeEnd);
//@}
/**
* Modified GetMTime Because we delegate to vtkContourValues
*/
vtkMTimeType GetMTime() override;
//@{
/**
* Set/Get the computation of normals. Normal computation is fairly
* expensive in both time and storage. If the output data will be
* processed by filters that modify topology or geometry, it may be
* wise to turn Normals and Gradients off.
*/
vtkSetMacro(ComputeNormals, vtkTypeBool);
vtkGetMacro(ComputeNormals, vtkTypeBool);
vtkBooleanMacro(ComputeNormals, vtkTypeBool);
//@}
//@{
/**
* Set/Get the computation of gradients. Gradient computation is
* fairly expensive in both time and storage. Note that if
* ComputeNormals is on, gradients will have to be calculated, but
* will not be stored in the output dataset. If the output data
* will be processed by filters that modify topology or geometry, it
* may be wise to turn Normals and Gradients off. @deprecated
* ComputeGradients is not used so these methods don't affect
* anything (VTK 6.0).
*/
#ifndef VTK_LEGACY_REMOVE
vtkSetMacro(ComputeGradients, vtkTypeBool);
vtkGetMacro(ComputeGradients, vtkTypeBool);
vtkBooleanMacro(ComputeGradients, vtkTypeBool);
#endif
//@}
//@{
/**
* Set/Get the computation of scalars.
*/
vtkSetMacro(ComputeScalars, vtkTypeBool);
vtkGetMacro(ComputeScalars, vtkTypeBool);
vtkBooleanMacro(ComputeScalars, vtkTypeBool);
//@}
//@{
/**
* Enable the use of a scalar tree to accelerate contour extraction.
*/
vtkSetMacro(UseScalarTree, vtkTypeBool);
vtkGetMacro(UseScalarTree, vtkTypeBool);
vtkBooleanMacro(UseScalarTree, vtkTypeBool);
//@}
//@{
/**
* Specify the instance of vtkScalarTree to use. If not specified
* and UseScalarTree is enabled, then a vtkSimpleScalarTree will be used.
*/
void SetScalarTree(vtkScalarTree* sTree);
vtkGetObjectMacro(ScalarTree, vtkScalarTree);
//@}
//@{
/**
* Set / get a spatial locator for merging points. By default,
* an instance of vtkMergePoints is used.
*/
void SetLocator(vtkIncrementalPointLocator* locator);
vtkGetObjectMacro(Locator, vtkIncrementalPointLocator);
//@}
//@{
/**
* If this is enabled (by default), the output will be triangles otherwise,
* the output may be represented by one or more polygons. WARNING: if the
* resulting isocontour is not planar, and GenerateTriangles is false, the
* output may consist of some 3D polygons (i.e., which may be non-planar) -
* which might be nice to look at but hard to compute with downstream.
*/
vtkSetMacro(GenerateTriangles, vtkTypeBool);
vtkGetMacro(GenerateTriangles, vtkTypeBool);
vtkBooleanMacro(GenerateTriangles, vtkTypeBool);
//@}
/**
* Create default locator. Used to create one when none is
* specified. The locator is used to merge coincident points.
*/
void CreateDefaultLocator();
//@{
/**
* Set/get the desired precision for the output types. See the documentation
* for the vtkAlgorithm::DesiredOutputPrecision enum for an explanation of
* the available precision settings.
*/
void SetOutputPointsPrecision(int precision);
int GetOutputPointsPrecision() const;
//@}
protected:
vtkContourGrid();
~vtkContourGrid() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
vtkContourValues* ContourValues;
vtkTypeBool ComputeNormals;
#ifndef VTK_LEGACY_REMOVE
vtkTypeBool ComputeGradients;
#endif
vtkTypeBool ComputeScalars;
vtkTypeBool GenerateTriangles;
vtkIncrementalPointLocator* Locator;
vtkTypeBool UseScalarTree;
vtkScalarTree* ScalarTree;
int OutputPointsPrecision;
vtkEdgeTable* EdgeTable;
private:
vtkContourGrid(const vtkContourGrid&) = delete;
void operator=(const vtkContourGrid&) = delete;
};
/**
* Set a particular contour value at contour number i. The index i ranges
* between 0<=i<NumberOfContours.
*/
inline void vtkContourGrid::SetValue(int i, double value)
{
this->ContourValues->SetValue(i, value);
}
/**
* Get the ith contour value.
*/
inline double vtkContourGrid::GetValue(int i)
{
return this->ContourValues->GetValue(i);
}
/**
* Get a pointer to an array of contour values. There will be
* GetNumberOfContours() values in the list.
*/
inline double* vtkContourGrid::GetValues()
{
return this->ContourValues->GetValues();
}
/**
* Fill a supplied list with contour values. There will be
* GetNumberOfContours() values in the list. Make sure you allocate
* enough memory to hold the list.
*/
inline void vtkContourGrid::GetValues(double* contourValues)
{
this->ContourValues->GetValues(contourValues);
}
/**
* Set the number of contours to place into the list. You only really
* need to use this method to reduce list size. The method SetValue()
* will automatically increase list size as needed.
*/
inline void vtkContourGrid::SetNumberOfContours(int number)
{
this->ContourValues->SetNumberOfContours(number);
}
/**
* Get the number of contours in the list of contour values.
*/
inline vtkIdType vtkContourGrid::GetNumberOfContours()
{
return this->ContourValues->GetNumberOfContours();
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
inline void vtkContourGrid::GenerateValues(int numContours, double range[2])
{
this->ContourValues->GenerateValues(numContours, range);
}
/**
* Generate numContours equally spaced contour values between specified
* range. Contour values will include min/max range values.
*/
inline void vtkContourGrid::GenerateValues(int numContours, double rangeStart, double rangeEnd)
{
this->ContourValues->GenerateValues(numContours, rangeStart, rangeEnd);
}
#endif