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/*=========================================================================
Program: Visualization Toolkit
Module: vtkCellPicker.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCellPicker
* @brief ray-cast cell picker for all kinds of Prop3Ds
*
* vtkCellPicker will shoot a ray into a 3D scene and return information
* about the first object that the ray hits. It works for all Prop3Ds.
* For vtkVolume objects, it shoots a ray into the volume and returns
* the point where the ray intersects an isosurface of a chosen opacity.
* For vtkImage objects, it intersects the ray with the displayed
* slice. For vtkActor objects, it intersects the actor's polygons.
* If the object's mapper has ClippingPlanes, then it takes the clipping
* into account, and will return the Id of the clipping plane that was
* intersected.
* For all prop types, it returns point and cell information, plus the
* normal of the surface that was intersected at the pick position. For
* volumes and images, it also returns (i,j,k) coordinates for the point
* and the cell that were picked.
*
* @sa
* vtkPicker vtkPointPicker vtkVolumePicker
*
* @par Thanks:
* This class was contributed to VTK by David Gobbi on behalf of Atamai Inc.,
* as an enhancement to the original vtkCellPicker.
*/
#ifndef vtkCellPicker_h
#define vtkCellPicker_h
#include "vtkPicker.h"
#include "vtkRenderingCoreModule.h" // For export macro
class vtkMapper;
class vtkTexture;
class vtkAbstractHyperTreeGridMapper;
class vtkAbstractVolumeMapper;
class vtkImageMapper3D;
class vtkPlaneCollection;
class vtkPiecewiseFunction;
class vtkDataArray;
class vtkDoubleArray;
class vtkIdList;
class vtkCell;
class vtkGenericCell;
class vtkImageData;
class vtkAbstractCellLocator;
class vtkCollection;
class vtkMatrix4x4;
class vtkBitArray;
class vtkHyperTreeGridNonOrientedGeometryCursor;
class VTKRENDERINGCORE_EXPORT vtkCellPicker : public vtkPicker
{
public:
static vtkCellPicker* New();
vtkTypeMacro(vtkCellPicker, vtkPicker);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Perform pick operation with selection point provided. Normally the
* first two values are the (x,y) pixel coordinates for the pick, and
* the third value is z=0. The return value will be non-zero if
* something was successfully picked.
*/
int Pick(double selectionX, double selectionY, double selectionZ, vtkRenderer* renderer) override;
/**
* Perform pick operation with selection point provided. The
* selectionPt is in world coordinates.
* Return non-zero if something was successfully picked.
*/
int Pick3DRay(double selectionPt[3], double orient[4], vtkRenderer* ren) override;
/**
* Add a locator for one of the data sets that will be included in the
* scene. You must set up the locator with exactly the same data set
* that was input to the mapper of one or more of the actors in the
* scene. As well, you must either build the locator before doing the
* pick, or you must turn on LazyEvaluation in the locator to make it
* build itself on the first pick. Note that if you try to add the
* same locator to the picker twice, the second addition will be ignored.
*/
void AddLocator(vtkAbstractCellLocator* locator);
/**
* Remove a locator that was previously added. If you try to remove a
* nonexistent locator, then nothing will happen and no errors will be
* raised.
*/
void RemoveLocator(vtkAbstractCellLocator* locator);
/**
* Remove all locators associated with this picker.
*/
void RemoveAllLocators();
//@{
/**
* Set the opacity isovalue to use for defining volume surfaces. The
* pick will occur at the location along the pick ray where the
* opacity of the volume is equal to this isovalue. If you want to do
* the pick based on an actual data isovalue rather than the opacity,
* then pass the data value through the scalar opacity function before
* using this method.
*/
vtkSetMacro(VolumeOpacityIsovalue, double);
vtkGetMacro(VolumeOpacityIsovalue, double);
//@}
//@{
/**
* Use the product of the scalar and gradient opacity functions when
* computing the opacity isovalue, instead of just using the scalar
* opacity. This parameter is only relevant to volume picking and
* is off by default.
*/
vtkSetMacro(UseVolumeGradientOpacity, vtkTypeBool);
vtkBooleanMacro(UseVolumeGradientOpacity, vtkTypeBool);
vtkGetMacro(UseVolumeGradientOpacity, vtkTypeBool);
//@}
//@{
/**
* The PickClippingPlanes setting controls how clipping planes are
* handled by the pick. If it is On, then the clipping planes become
* pickable objects, even though they are usually invisible. This
* means that if the pick ray intersects a clipping plane before it
* hits anything else, the pick will stop at that clipping plane.
* The GetProp3D() and GetMapper() methods will return the Prop3D
* and Mapper that the clipping plane belongs to. The
* GetClippingPlaneId() method will return the index of the clipping
* plane so that you can retrieve it from the mapper, or -1 if no
* clipping plane was picked.
*/
vtkSetMacro(PickClippingPlanes, vtkTypeBool);
vtkBooleanMacro(PickClippingPlanes, vtkTypeBool);
vtkGetMacro(PickClippingPlanes, vtkTypeBool);
//@}
//@{
/**
* Get the index of the clipping plane that was intersected during
* the pick. This will be set regardless of whether PickClippingPlanes
* is On, all that is required is that the pick intersected a clipping
* plane of the Prop3D that was picked. The result will be -1 if the
* Prop3D that was picked has no clipping planes, or if the ray didn't
* intersect the planes.
*/
vtkGetMacro(ClippingPlaneId, int);
//@}
//@{
/**
* Return the normal of the picked surface at the PickPosition. If no
* surface was picked, then a vector pointing back at the camera is
* returned.
*/
vtkGetVectorMacro(PickNormal, double, 3);
//@}
//@{
/**
* Return the normal of the surface at the PickPosition in mapper
* coordinates. The result is undefined if no prop was picked.
*/
vtkGetVector3Macro(MapperNormal, double);
//@}
//@{
/**
* Get the structured coordinates of the point at the PickPosition.
* Only valid for image actors and volumes with vtkImageData.
*/
vtkGetVector3Macro(PointIJK, int);
//@}
//@{
/**
* Get the structured coordinates of the cell at the PickPosition.
* Only valid for image actors and volumes with vtkImageData.
* Combine this with the PCoords to get the position within the cell.
*/
vtkGetVector3Macro(CellIJK, int);
//@}
//@{
/**
* Get the id of the picked point. If PointId = -1, nothing was picked.
* This point will be a member of any cell that is picked.
*/
vtkGetMacro(PointId, vtkIdType);
//@}
//@{
/**
* Get the id of the picked cell. If CellId = -1, nothing was picked.
*/
vtkGetMacro(CellId, vtkIdType);
//@}
//@{
/**
* Get the subId of the picked cell. This is useful, for example, if
* the data is made of triangle strips. If SubId = -1, nothing was picked.
*/
vtkGetMacro(SubId, int);
//@}
//@{
/**
* Get the parametric coordinates of the picked cell. Only valid if
* a prop was picked. The PCoords can be used to compute the weights
* that are needed to interpolate data values within the cell.
*/
vtkGetVector3Macro(PCoords, double);
//@}
/**
* Get the texture that was picked. This will always be set if the
* picked prop has a texture, and will always be null otherwise.
*/
vtkTexture* GetTexture() { return this->Texture; }
//@{
/**
* If this is "On" and if the picked prop has a texture, then the data
* returned by GetDataSet() will be the texture's data instead of the
* mapper's data. The GetPointId(), GetCellId(), GetPCoords() etc. will
* all return information for use with the texture's data. If the picked
* prop does not have any texture, then GetDataSet() will return the
* mapper's data instead and GetPointId() etc. will return information
* related to the mapper's data. The default value of PickTextureData
* is "Off".
*/
vtkSetMacro(PickTextureData, vtkTypeBool);
vtkBooleanMacro(PickTextureData, vtkTypeBool);
vtkGetMacro(PickTextureData, vtkTypeBool);
//@}
protected:
vtkCellPicker();
~vtkCellPicker() override;
void Initialize() override;
virtual void ResetPickInfo();
double IntersectWithLine(const double p1[3], const double p2[3], double tol,
vtkAssemblyPath* path, vtkProp3D* p, vtkAbstractMapper3D* m) override;
virtual double IntersectActorWithLine(const double p1[3], const double p2[3], double t1,
double t2, double tol, vtkProp3D* prop, vtkMapper* mapper);
virtual bool IntersectDataSetWithLine(vtkDataSet* dataSet, const double p1[3], const double p2[3],
double t1, double t2, double tol, vtkAbstractCellLocator*& locator, vtkIdType& cellId,
int& subId, double& tMin, double& pDistMin, double xyz[3], double minPCoords[3]);
//@{
/**
* Intersect a vtkAbstractHyperTreeGridMapper with a line by ray casting.
*/
virtual double IntersectHyperTreeGridWithLine(
const double[3], const double[3], double, double, vtkAbstractHyperTreeGridMapper*);
virtual bool RecursivelyProcessTree(vtkHyperTreeGridNonOrientedGeometryCursor*, int);
//@}
virtual double IntersectVolumeWithLine(const double p1[3], const double p2[3], double t1,
double t2, vtkProp3D* prop, vtkAbstractVolumeMapper* mapper);
virtual double IntersectImageWithLine(const double p1[3], const double p2[3], double t1,
double t2, vtkProp3D* prop, vtkImageMapper3D* mapper);
virtual double IntersectProp3DWithLine(const double p1[3], const double p2[3], double t1,
double t2, double tol, vtkProp3D* prop, vtkAbstractMapper3D* mapper);
static int ClipLineWithPlanes(vtkAbstractMapper3D* mapper, vtkMatrix4x4* propMatrix,
const double p1[3], const double p2[3], double& t1, double& t2, int& planeId);
static int ClipLineWithExtent(const int extent[6], const double x1[3], const double x2[3],
double& t1, double& t2, int& planeId);
static int ComputeSurfaceNormal(
vtkDataSet* data, vtkCell* cell, const double* weights, double normal[3]);
static int ComputeSurfaceTCoord(
vtkDataSet* data, vtkCell* cell, const double* weights, double tcoord[3]);
static int HasSubCells(int cellType);
static int GetNumberOfSubCells(vtkIdList* pointIds, int cellType);
static void GetSubCell(
vtkDataSet* data, vtkIdList* pointIds, int subId, int cellType, vtkGenericCell* cell);
static void SubCellFromCell(vtkGenericCell* cell, int subId);
void SetImageDataPickInfo(const double x[3], const int extent[6]);
double ComputeVolumeOpacity(const int xi[3], const double pcoords[3], vtkImageData* data,
vtkDataArray* scalars, vtkPiecewiseFunction* scalarOpacity,
vtkPiecewiseFunction* gradientOpacity);
vtkCollection* Locators;
double VolumeOpacityIsovalue;
vtkTypeBool UseVolumeGradientOpacity;
vtkTypeBool PickClippingPlanes;
int ClippingPlaneId;
vtkIdType PointId;
vtkIdType CellId;
int SubId;
double PCoords[3];
int PointIJK[3];
int CellIJK[3];
double PickNormal[3];
double MapperNormal[3];
vtkTexture* Texture;
vtkTypeBool PickTextureData;
vtkBitArray* InMask;
double WordlPoint[3];
private:
void ResetCellPickerInfo();
vtkGenericCell* Cell; // used to accelerate picking
vtkIdList* PointIds; // used to accelerate picking
vtkDoubleArray* Gradients; // used in volume picking
private:
vtkCellPicker(const vtkCellPicker&) = delete;
void operator=(const vtkCellPicker&) = delete;
};
#endif