You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

275 lines
8.7 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkCaptionActor2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkCaptionActor2D
* @brief draw text label associated with a point
*
* vtkCaptionActor2D is a hybrid 2D/3D actor that is used to associate text
* with a point (the AttachmentPoint) in the scene. The caption can be
* drawn with a rectangular border and a leader connecting
* the caption to the attachment point. Optionally, the leader can be
* glyphed at its endpoint to create arrow heads or other indicators.
*
* To use the caption actor, you normally specify the Position and Position2
* coordinates (these are inherited from the vtkActor2D superclass). (Note
* that Position2 can be set using vtkActor2D's SetWidth() and SetHeight()
* methods.) Position and Position2 define the size of the caption, and a
* third point, the AttachmentPoint, defines a point that the caption is
* associated with. You must also define the caption text,
* whether you want a border around the caption, and whether you want a
* leader from the caption to the attachment point. The font attributes of
* the text can be set through the vtkTextProperty associated to this actor.
* You also indicate whether you want
* the leader to be 2D or 3D. (2D leaders are always drawn over the
* underlying geometry. 3D leaders may be occluded by the geometry.) The
* leader may also be terminated by an optional glyph (e.g., arrow).
*
* The trickiest part about using this class is setting Position, Position2,
* and AttachmentPoint correctly. These instance variables are
* vtkCoordinates, and can be set up in various ways. In default usage, the
* AttachmentPoint is defined in the world coordinate system, Position is the
* lower-left corner of the caption and relative to AttachmentPoint (defined
* in display coordaintes, i.e., pixels), and Position2 is relative to
* Position and is the upper-right corner (also in display
* coordinates). However, the user has full control over the coordinates, and
* can do things like place the caption in a fixed position in the renderer,
* with the leader moving with the AttachmentPoint.
*
* @sa
* vtkLegendBoxActor vtkTextMapper vtkTextActor vtkTextProperty
* vtkCoordinate
*/
#ifndef vtkCaptionActor2D_h
#define vtkCaptionActor2D_h
#include "vtkActor2D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro
class vtkActor;
class vtkAlgorithmOutput;
class vtkAppendPolyData;
class vtkCaptionActor2DConnection;
class vtkGlyph2D;
class vtkGlyph3D;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkPolyDataMapper;
class vtkTextActor;
class vtkTextMapper;
class vtkTextProperty;
class VTKRENDERINGANNOTATION_EXPORT vtkCaptionActor2D : public vtkActor2D
{
public:
vtkTypeMacro(vtkCaptionActor2D, vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkCaptionActor2D* New();
//@{
/**
* Define the text to be placed in the caption. The text can be multiple
* lines (separated by "\n").
*/
virtual void SetCaption(const char* caption);
virtual char* GetCaption();
//@}
//@{
/**
* Set/Get the attachment point for the caption. By default, the attachment
* point is defined in world coordinates, but this can be changed using
* vtkCoordinate methods.
*/
vtkWorldCoordinateMacro(AttachmentPoint);
//@}
//@{
/**
* Enable/disable the placement of a border around the text.
*/
vtkSetMacro(Border, vtkTypeBool);
vtkGetMacro(Border, vtkTypeBool);
vtkBooleanMacro(Border, vtkTypeBool);
//@}
//@{
/**
* Enable/disable drawing a "line" from the caption to the
* attachment point.
*/
vtkSetMacro(Leader, vtkTypeBool);
vtkGetMacro(Leader, vtkTypeBool);
vtkBooleanMacro(Leader, vtkTypeBool);
//@}
//@{
/**
* Indicate whether the leader is 2D (no hidden line) or 3D (z-buffered).
*/
vtkSetMacro(ThreeDimensionalLeader, vtkTypeBool);
vtkGetMacro(ThreeDimensionalLeader, vtkTypeBool);
vtkBooleanMacro(ThreeDimensionalLeader, vtkTypeBool);
//@}
//@{
/**
* Specify a glyph to be used as the leader "head". This could be something
* like an arrow or sphere. If not specified, no glyph is drawn. Note that
* the glyph is assumed to be aligned along the x-axis and is rotated about
* the origin. SetLeaderGlyphData() directly uses the polydata without
* setting a pipeline connection. SetLeaderGlyphConnection() sets up a
* pipeline connection and causes an update to the input during render.
*/
virtual void SetLeaderGlyphData(vtkPolyData*);
virtual void SetLeaderGlyphConnection(vtkAlgorithmOutput*);
virtual vtkPolyData* GetLeaderGlyph();
//@}
//@{
/**
* Specify the relative size of the leader head. This is expressed as a
* fraction of the size (diagonal length) of the renderer. The leader
* head is automatically scaled so that window resize, zooming or other
* camera motion results in proportional changes in size to the leader
* glyph.
*/
vtkSetClampMacro(LeaderGlyphSize, double, 0.0, 0.1);
vtkGetMacro(LeaderGlyphSize, double);
//@}
//@{
/**
* Specify the maximum size of the leader head (if any) in pixels. This
* is used in conjunction with LeaderGlyphSize to cap the maximum size of
* the LeaderGlyph.
*/
vtkSetClampMacro(MaximumLeaderGlyphSize, int, 1, 1000);
vtkGetMacro(MaximumLeaderGlyphSize, int);
//@}
//@{
/**
* Set/Get the padding between the caption and the border. The value
* is specified in pixels.
*/
vtkSetClampMacro(Padding, int, 0, 50);
vtkGetMacro(Padding, int);
//@}
//@{
/**
* Get the text actor used by the caption. This is useful if you want to control
* justification and other characteristics of the text actor.
*/
vtkGetObjectMacro(TextActor, vtkTextActor);
//@}
//@{
/**
* Set/Get the text property.
*/
virtual void SetCaptionTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(CaptionTextProperty, vtkTextProperty);
//@}
/**
* Shallow copy of this scaled text actor. Overloads the virtual
* vtkProp method.
*/
void ShallowCopy(vtkProp* prop) override;
//@{
/**
* Enable/disable whether to attach the arrow only to the edge,
* NOT the vertices of the caption border.
*/
vtkSetMacro(AttachEdgeOnly, vtkTypeBool);
vtkGetMacro(AttachEdgeOnly, vtkTypeBool);
vtkBooleanMacro(AttachEdgeOnly, vtkTypeBool);
//@}
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
//@{
/**
* WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE
* DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
* Draw the legend box to the screen.
*/
int RenderOpaqueGeometry(vtkViewport* viewport) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
int RenderOverlay(vtkViewport* viewport) override;
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
vtkTypeBool HasTranslucentPolygonalGeometry() override;
protected:
vtkCaptionActor2D();
~vtkCaptionActor2D() override;
vtkCoordinate* AttachmentPointCoordinate;
vtkTypeBool Border;
vtkTypeBool Leader;
vtkTypeBool ThreeDimensionalLeader;
double LeaderGlyphSize;
int MaximumLeaderGlyphSize;
int Padding;
vtkTypeBool AttachEdgeOnly;
private:
vtkTextActor* TextActor;
vtkTextProperty* CaptionTextProperty;
vtkPolyData* BorderPolyData;
vtkPolyDataMapper2D* BorderMapper;
vtkActor2D* BorderActor;
vtkPolyData* HeadPolyData; // single attachment point for glyphing
vtkGlyph3D* HeadGlyph; // for 3D leader
vtkPolyData* LeaderPolyData; // line represents the leader
vtkAppendPolyData* AppendLeader; // append head and leader
// for 2D leader
vtkCoordinate* MapperCoordinate2D;
vtkPolyDataMapper2D* LeaderMapper2D;
vtkActor2D* LeaderActor2D;
// for 3D leader
vtkPolyDataMapper* LeaderMapper3D;
vtkActor* LeaderActor3D;
vtkCaptionActor2DConnection* LeaderGlyphConnectionHolder;
private:
vtkCaptionActor2D(const vtkCaptionActor2D&) = delete;
void operator=(const vtkCaptionActor2D&) = delete;
};
#endif