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135 lines
4.2 KiB
C
135 lines
4.2 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkButtonWidget.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkButtonWidget
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* @brief activate an n-state button
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*
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* The vtkButtonWidget is used to interface with an n-state button. That is
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* each selection moves to the next button state (e.g., moves from "on" to
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* "off"). The widget uses modulo list traversal to transition through one or
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* more states. (A single state is simply a "selection" event; traversal
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* through the list can be in the forward or backward direction.)
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*
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* Depending on the nature of the representation the appearance of the button
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* can change dramatically, the specifics of appearance changes are a
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* function of the associated vtkButtonRepresentation (or subclass).
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*
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* @par Event Bindings:
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* By default, the widget responds to the following VTK events (i.e., it
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* watches the vtkRenderWindowInteractor for these events):
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* <pre>
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* LeftButtonPressEvent - select button
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* LeftButtonReleaseEvent - end the button selection process
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* </pre>
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*
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* @par Event Bindings:
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* Note that the event bindings described above can be changed using this
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* class's vtkWidgetEventTranslator. This class translates VTK events
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* into the vtkButtonWidget's widget events:
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* <pre>
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* vtkWidgetEvent::Select -- some part of the widget has been selected
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* vtkWidgetEvent::EndSelect -- the selection process has completed
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* </pre>
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*
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* @par Event Bindings:
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* In turn, when these widget events are processed, the vtkButtonWidget
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* invokes the following VTK events on itself (which observers can listen for):
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* <pre>
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* vtkCommand::StateChangedEvent (on vtkWidgetEvent::EndSelect)
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* </pre>
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*
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*/
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#ifndef vtkButtonWidget_h
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#define vtkButtonWidget_h
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#include "vtkAbstractWidget.h"
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkButtonRepresentation;
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class VTKINTERACTIONWIDGETS_EXPORT vtkButtonWidget : public vtkAbstractWidget
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{
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public:
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/**
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* Instantiate the class.
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*/
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static vtkButtonWidget* New();
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//@{
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/**
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* Standard macros.
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*/
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vtkTypeMacro(vtkButtonWidget, vtkAbstractWidget);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Specify an instance of vtkWidgetRepresentation used to represent this
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* widget in the scene. Note that the representation is a subclass of vtkProp
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* so it can be added to the renderer independent of the widget.
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*/
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void SetRepresentation(vtkButtonRepresentation* r)
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{
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this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
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}
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/**
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* Return the representation as a vtkButtonRepresentation.
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*/
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vtkButtonRepresentation* GetSliderRepresentation()
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{
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return reinterpret_cast<vtkButtonRepresentation*>(this->WidgetRep);
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}
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/**
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* Create the default widget representation if one is not set.
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*/
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void CreateDefaultRepresentation() override;
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/**
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* The method for activating and deactivating this widget. This method
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* must be overridden because it is a composite widget and does more than
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* its superclasses' vtkAbstractWidget::SetEnabled() method. The
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* method finds and sets the active viewport on the internal balloon
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* representation.
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*/
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void SetEnabled(int) override;
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protected:
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vtkButtonWidget();
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~vtkButtonWidget() override {}
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// These are the events that are handled
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static void SelectAction(vtkAbstractWidget*);
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static void MoveAction(vtkAbstractWidget*);
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static void EndSelectAction(vtkAbstractWidget*);
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// Manage the state of the widget
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int WidgetState;
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enum _WidgetState
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{
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Start = 0,
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Hovering,
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Selecting
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};
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private:
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vtkButtonWidget(const vtkButtonWidget&) = delete;
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void operator=(const vtkButtonWidget&) = delete;
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};
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#endif
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