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191 lines
5.1 KiB
C
191 lines
5.1 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBuffer.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkBuffer
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* @brief internal storage class used by vtkSOADataArrayTemplate,
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* vtkAOSDataArrayTemplate, and others.
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*
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* vtkBuffer makes it easier to keep data pointers in vtkDataArray subclasses.
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* This is an internal class and not intended for direct use expect when writing
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* new types of vtkDataArray subclasses.
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*/
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#ifndef vtkBuffer_h
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#define vtkBuffer_h
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#include "vtkObject.h"
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#include "vtkObjectFactory.h" // New() implementation
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#include <algorithm> // for std::min and std::copy
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template <class ScalarTypeT>
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class vtkBuffer : public vtkObject
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{
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public:
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vtkTemplateTypeMacro(vtkBuffer<ScalarTypeT>, vtkObject);
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typedef ScalarTypeT ScalarType;
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static vtkBuffer<ScalarTypeT>* New();
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/**
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* Access the buffer as a scalar pointer.
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*/
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inline ScalarType* GetBuffer() { return this->Pointer; }
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inline const ScalarType* GetBuffer() const { return this->Pointer; }
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/**
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* Set the memory buffer that this vtkBuffer object will manage. @a array
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* is a pointer to the buffer data and @a size is the size of the buffer (in
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* number of elements).
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*/
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void SetBuffer(ScalarType* array, vtkIdType size);
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/**
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* Set the free function to be used when releasing this object.
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* If @a noFreeFunction is true, the buffer will not be freed when
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* this vtkBuffer object is deleted or resize -- otherwise, @a deleteFunction
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* will be called to free the buffer
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**/
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void SetFreeFunction(bool noFreeFunction, void (*deleteFunction)(void*) = free);
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/**
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* Return the number of elements the current buffer can hold.
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*/
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inline vtkIdType GetSize() const { return this->Size; }
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/**
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* Allocate a new buffer that holds @a size elements. Old data is not saved.
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*/
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bool Allocate(vtkIdType size);
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/**
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* Allocate a new buffer that holds @a newsize elements. Old data is
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* preserved.
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*/
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bool Reallocate(vtkIdType newsize);
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protected:
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vtkBuffer()
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: Pointer(nullptr)
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, Size(0)
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, DeleteFunction(free)
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{
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}
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~vtkBuffer() override { this->SetBuffer(nullptr, 0); }
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ScalarType* Pointer;
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vtkIdType Size;
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void (*DeleteFunction)(void*);
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private:
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vtkBuffer(const vtkBuffer&) = delete;
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void operator=(const vtkBuffer&) = delete;
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};
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template <class ScalarT>
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inline vtkBuffer<ScalarT>* vtkBuffer<ScalarT>::New()
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{
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VTK_STANDARD_NEW_BODY(vtkBuffer<ScalarT>);
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}
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//------------------------------------------------------------------------------
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template <typename ScalarT>
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void vtkBuffer<ScalarT>::SetBuffer(typename vtkBuffer<ScalarT>::ScalarType* array, vtkIdType size)
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{
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if (this->Pointer != array)
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{
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if (this->DeleteFunction)
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{
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this->DeleteFunction(this->Pointer);
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}
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this->Pointer = array;
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}
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this->Size = size;
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}
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//------------------------------------------------------------------------------
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template <typename ScalarT>
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void vtkBuffer<ScalarT>::SetFreeFunction(bool noFreeFunction, void (*deleteFunction)(void*))
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{
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if (noFreeFunction)
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{
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this->DeleteFunction = nullptr;
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}
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else
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{
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this->DeleteFunction = deleteFunction;
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}
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}
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//------------------------------------------------------------------------------
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template <typename ScalarT>
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bool vtkBuffer<ScalarT>::Allocate(vtkIdType size)
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{
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// release old memory.
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this->SetBuffer(nullptr, 0);
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if (size > 0)
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{
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ScalarType* newArray = static_cast<ScalarType*>(malloc(size * sizeof(ScalarType)));
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if (newArray)
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{
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this->SetBuffer(newArray, size);
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this->DeleteFunction = free;
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return true;
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}
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return false;
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}
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return true; // size == 0
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}
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//------------------------------------------------------------------------------
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template <typename ScalarT>
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bool vtkBuffer<ScalarT>::Reallocate(vtkIdType newsize)
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{
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if (newsize == 0)
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{
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return this->Allocate(0);
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}
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if (this->Pointer && this->DeleteFunction != free)
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{
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ScalarType* newArray = static_cast<ScalarType*>(malloc(newsize * sizeof(ScalarType)));
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if (!newArray)
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{
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return false;
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}
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std::copy(this->Pointer, this->Pointer + std::min(this->Size, newsize), newArray);
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// now save the new array and release the old one too.
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this->SetBuffer(newArray, newsize);
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this->DeleteFunction = free;
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}
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else
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{
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// Try to reallocate with minimal memory usage and possibly avoid
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// copying.
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ScalarType* newArray =
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static_cast<ScalarType*>(realloc(this->Pointer, newsize * sizeof(ScalarType)));
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if (!newArray)
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{
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return false;
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}
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this->Pointer = newArray;
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this->Size = newsize;
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}
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return true;
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}
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#endif
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// VTK-HeaderTest-Exclude: vtkBuffer.h
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