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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBlockItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBlockItem
* @brief a vtkContextItem that draws a block (optional label).
*
*
* This is a vtkContextItem that can be placed into a vtkContextScene. It draws
* a block of the given dimensions, and reacts to mouse events.
*/
#ifndef vtkBlockItem_h
#define vtkBlockItem_h
#include "vtkContextItem.h"
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkStdString.h" // For vtkStdString ivars
class vtkContext2D;
class VTKRENDERINGCONTEXT2D_EXPORT vtkBlockItem : public vtkContextItem
{
public:
vtkTypeMacro(vtkBlockItem, vtkContextItem);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkBlockItem* New();
/**
* Paint event for the item.
*/
bool Paint(vtkContext2D* painter) override;
/**
* Returns true if the supplied x, y coordinate is inside the item.
*/
bool Hit(const vtkContextMouseEvent& mouse) override;
/**
* Mouse enter event.
*/
bool MouseEnterEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse move event.
*/
bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse leave event.
*/
bool MouseLeaveEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse button down event.
*/
bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse button release event.
*/
bool MouseButtonReleaseEvent(const vtkContextMouseEvent& mouse) override;
/**
* Set the block label.
*/
virtual void SetLabel(const vtkStdString& label);
/**
* Get the block label.
*/
virtual vtkStdString GetLabel();
//@{
/**
* Set the dimensions of the block, elements 0 and 1 are the x and y
* coordinate of the bottom corner. Elements 2 and 3 are the width and
* height.
* Initial value is (0,0,0,0).
*/
vtkSetVector4Macro(Dimensions, float);
//@}
//@{
/**
* Get the dimensions of the block, elements 0 and 1 are the x and y
* coordinate of the bottom corner. Elements 2 and 3 are the width and
* height.
* Initial value is (0,0,0,0)
*/
vtkGetVector4Macro(Dimensions, float);
//@}
void SetScalarFunctor(double (*scalarFunction)(double, double));
protected:
vtkBlockItem();
~vtkBlockItem() override;
float Dimensions[4];
vtkStdString Label;
bool MouseOver;
// Some function pointers to optionally do funky things...
double (*scalarFunction)(double, double);
private:
vtkBlockItem(const vtkBlockItem&) = delete;
void operator=(const vtkBlockItem&) = delete;
};
#endif // vtkBlockItem_h