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248 lines
6.4 KiB
C
248 lines
6.4 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkBarChartActor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkBarChartActor
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* @brief create a bar chart from an array
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*
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* vtkBarChartActor generates a bar chart from an array of numbers defined in
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* field data (a vtkDataObject). To use this class, you must specify an input
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* data object. You'll probably also want to specify the position of the plot
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* be setting the Position and Position2 instance variables, which define a
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* rectangle in which the plot lies. There are also many other instance
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* variables that control the look of the plot includes its title and legend.
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*
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* Set the text property/attributes of the title and the labels through the
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* vtkTextProperty objects associated with these components.
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*
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* @sa
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* vtkParallelCoordinatesActor vtkXYPlotActor vtkSpiderPlotActor
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* vtkPieChartActor
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*/
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#ifndef vtkBarChartActor_h
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#define vtkBarChartActor_h
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#include "vtkActor2D.h"
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#include "vtkRenderingAnnotationModule.h" // For export macro
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class vtkAxisActor2D;
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class vtkDataObject;
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class vtkPolyData;
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class vtkPolyDataMapper2D;
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class vtkTextMapper;
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class vtkTextProperty;
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class vtkLegendBoxActor;
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class vtkGlyphSource2D;
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class vtkBarLabelArray;
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class VTKRENDERINGANNOTATION_EXPORT vtkBarChartActor : public vtkActor2D
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{
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public:
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//@{
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/**
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* Standard methods for type information and printing.
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*/
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vtkTypeMacro(vtkBarChartActor, vtkActor2D);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@}
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/**
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* Instantiate this class.
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*/
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static vtkBarChartActor* New();
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/**
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* Set the input to the bar chart actor.
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*/
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virtual void SetInput(vtkDataObject*);
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//@{
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/**
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* Get the input data object to this actor.
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*/
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vtkGetObjectMacro(Input, vtkDataObject);
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//@}
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//@{
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/**
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* Enable/Disable the display of a plot title.
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*/
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vtkSetMacro(TitleVisibility, vtkTypeBool);
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vtkGetMacro(TitleVisibility, vtkTypeBool);
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vtkBooleanMacro(TitleVisibility, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the title of the bar chart.
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*/
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vtkSetStringMacro(Title);
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vtkGetStringMacro(Title);
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//@}
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//@{
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/**
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* Set/Get the title text property. The property controls the
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* appearance of the plot title.
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*/
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virtual void SetTitleTextProperty(vtkTextProperty* p);
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vtkGetObjectMacro(TitleTextProperty, vtkTextProperty);
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//@}
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//@{
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/**
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* Enable/Disable the display of bar labels.
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*/
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vtkSetMacro(LabelVisibility, vtkTypeBool);
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vtkGetMacro(LabelVisibility, vtkTypeBool);
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vtkBooleanMacro(LabelVisibility, vtkTypeBool);
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//@}
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//@{
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/**
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* Set/Get the labels text property. This controls the appearance
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* of all bar bar labels.
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*/
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virtual void SetLabelTextProperty(vtkTextProperty* p);
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vtkGetObjectMacro(LabelTextProperty, vtkTextProperty);
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//@}
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//@{
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/**
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* Specify colors for each bar. If not specified, they are
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* automatically generated.
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*/
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void SetBarColor(int i, double r, double g, double b);
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void SetBarColor(int i, const double color[3])
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{
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this->SetBarColor(i, color[0], color[1], color[2]);
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}
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double* GetBarColor(int i);
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//@}
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//@{
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/**
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* Specify the names of each bar. If
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* not specified, then an integer number is automatically generated.
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*/
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void SetBarLabel(const int i, const char*);
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const char* GetBarLabel(int i);
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//@}
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//@{
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/**
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* Specify the title of the y-axis.
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*/
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vtkSetStringMacro(YTitle);
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vtkGetStringMacro(YTitle);
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//@}
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//@{
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/**
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* Enable/Disable the creation of a legend. If on, the legend labels will
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* be created automatically unless the per plot legend symbol has been
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* set.
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*/
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vtkSetMacro(LegendVisibility, vtkTypeBool);
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vtkGetMacro(LegendVisibility, vtkTypeBool);
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vtkBooleanMacro(LegendVisibility, vtkTypeBool);
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//@}
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//@{
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/**
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* Retrieve handles to the legend box. This is useful if you would like
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* to manually control the legend appearance.
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*/
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vtkGetObjectMacro(LegendActor, vtkLegendBoxActor);
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//@}
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//@{
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/**
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* Draw the bar plot.
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*/
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int RenderOverlay(vtkViewport*) override;
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int RenderOpaqueGeometry(vtkViewport*) override;
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int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
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//@}
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/**
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* Does this prop have some translucent polygonal geometry?
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*/
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vtkTypeBool HasTranslucentPolygonalGeometry() override;
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/**
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* Release any graphics resources that are being consumed by this actor.
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* The parameter window could be used to determine which graphic
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* resources to release.
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*/
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void ReleaseGraphicsResources(vtkWindow*) override;
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protected:
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vtkBarChartActor();
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~vtkBarChartActor() override;
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private:
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vtkDataObject* Input; // List of data sets to plot
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vtkIdType ArrayNumber;
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vtkIdType ComponentNumber;
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vtkTypeBool TitleVisibility; // Should I see the title?
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char* Title; // The title string
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vtkTextProperty* TitleTextProperty;
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vtkTypeBool LabelVisibility;
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vtkTextProperty* LabelTextProperty;
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vtkBarLabelArray* Labels;
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vtkTypeBool LegendVisibility;
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vtkLegendBoxActor* LegendActor;
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vtkGlyphSource2D* GlyphSource;
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// Local variables needed to plot
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vtkIdType N; // The number of values
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double* Heights; // The heights of each bar
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double MinHeight; // The maximum and minimum height
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double MaxHeight;
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double LowerLeft[2];
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double UpperRight[2];
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vtkTextMapper** BarMappers; // a label for each bar
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vtkActor2D** BarActors;
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vtkTextMapper* TitleMapper;
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vtkActor2D* TitleActor;
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vtkPolyData* PlotData; // The actual bars plus the x-axis
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vtkPolyDataMapper2D* PlotMapper;
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vtkActor2D* PlotActor;
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vtkAxisActor2D* YAxis; // The y-axis
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char* YTitle;
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vtkTimeStamp BuildTime;
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int LastPosition[2];
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int LastPosition2[2];
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double P1[3];
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double P2[3];
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void Initialize();
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int PlaceAxes(vtkViewport* viewport, const int* size);
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int BuildPlot(vtkViewport*);
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private:
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vtkBarChartActor(const vtkBarChartActor&) = delete;
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void operator=(const vtkBarChartActor&) = delete;
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};
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#endif
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