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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkBarChartActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBarChartActor
* @brief create a bar chart from an array
*
* vtkBarChartActor generates a bar chart from an array of numbers defined in
* field data (a vtkDataObject). To use this class, you must specify an input
* data object. You'll probably also want to specify the position of the plot
* be setting the Position and Position2 instance variables, which define a
* rectangle in which the plot lies. There are also many other instance
* variables that control the look of the plot includes its title and legend.
*
* Set the text property/attributes of the title and the labels through the
* vtkTextProperty objects associated with these components.
*
* @sa
* vtkParallelCoordinatesActor vtkXYPlotActor vtkSpiderPlotActor
* vtkPieChartActor
*/
#ifndef vtkBarChartActor_h
#define vtkBarChartActor_h
#include "vtkActor2D.h"
#include "vtkRenderingAnnotationModule.h" // For export macro
class vtkAxisActor2D;
class vtkDataObject;
class vtkPolyData;
class vtkPolyDataMapper2D;
class vtkTextMapper;
class vtkTextProperty;
class vtkLegendBoxActor;
class vtkGlyphSource2D;
class vtkBarLabelArray;
class VTKRENDERINGANNOTATION_EXPORT vtkBarChartActor : public vtkActor2D
{
public:
//@{
/**
* Standard methods for type information and printing.
*/
vtkTypeMacro(vtkBarChartActor, vtkActor2D);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Instantiate this class.
*/
static vtkBarChartActor* New();
/**
* Set the input to the bar chart actor.
*/
virtual void SetInput(vtkDataObject*);
//@{
/**
* Get the input data object to this actor.
*/
vtkGetObjectMacro(Input, vtkDataObject);
//@}
//@{
/**
* Enable/Disable the display of a plot title.
*/
vtkSetMacro(TitleVisibility, vtkTypeBool);
vtkGetMacro(TitleVisibility, vtkTypeBool);
vtkBooleanMacro(TitleVisibility, vtkTypeBool);
//@}
//@{
/**
* Set/Get the title of the bar chart.
*/
vtkSetStringMacro(Title);
vtkGetStringMacro(Title);
//@}
//@{
/**
* Set/Get the title text property. The property controls the
* appearance of the plot title.
*/
virtual void SetTitleTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(TitleTextProperty, vtkTextProperty);
//@}
//@{
/**
* Enable/Disable the display of bar labels.
*/
vtkSetMacro(LabelVisibility, vtkTypeBool);
vtkGetMacro(LabelVisibility, vtkTypeBool);
vtkBooleanMacro(LabelVisibility, vtkTypeBool);
//@}
//@{
/**
* Set/Get the labels text property. This controls the appearance
* of all bar bar labels.
*/
virtual void SetLabelTextProperty(vtkTextProperty* p);
vtkGetObjectMacro(LabelTextProperty, vtkTextProperty);
//@}
//@{
/**
* Specify colors for each bar. If not specified, they are
* automatically generated.
*/
void SetBarColor(int i, double r, double g, double b);
void SetBarColor(int i, const double color[3])
{
this->SetBarColor(i, color[0], color[1], color[2]);
}
double* GetBarColor(int i);
//@}
//@{
/**
* Specify the names of each bar. If
* not specified, then an integer number is automatically generated.
*/
void SetBarLabel(const int i, const char*);
const char* GetBarLabel(int i);
//@}
//@{
/**
* Specify the title of the y-axis.
*/
vtkSetStringMacro(YTitle);
vtkGetStringMacro(YTitle);
//@}
//@{
/**
* Enable/Disable the creation of a legend. If on, the legend labels will
* be created automatically unless the per plot legend symbol has been
* set.
*/
vtkSetMacro(LegendVisibility, vtkTypeBool);
vtkGetMacro(LegendVisibility, vtkTypeBool);
vtkBooleanMacro(LegendVisibility, vtkTypeBool);
//@}
//@{
/**
* Retrieve handles to the legend box. This is useful if you would like
* to manually control the legend appearance.
*/
vtkGetObjectMacro(LegendActor, vtkLegendBoxActor);
//@}
//@{
/**
* Draw the bar plot.
*/
int RenderOverlay(vtkViewport*) override;
int RenderOpaqueGeometry(vtkViewport*) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override { return 0; }
//@}
/**
* Does this prop have some translucent polygonal geometry?
*/
vtkTypeBool HasTranslucentPolygonalGeometry() override;
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
protected:
vtkBarChartActor();
~vtkBarChartActor() override;
private:
vtkDataObject* Input; // List of data sets to plot
vtkIdType ArrayNumber;
vtkIdType ComponentNumber;
vtkTypeBool TitleVisibility; // Should I see the title?
char* Title; // The title string
vtkTextProperty* TitleTextProperty;
vtkTypeBool LabelVisibility;
vtkTextProperty* LabelTextProperty;
vtkBarLabelArray* Labels;
vtkTypeBool LegendVisibility;
vtkLegendBoxActor* LegendActor;
vtkGlyphSource2D* GlyphSource;
// Local variables needed to plot
vtkIdType N; // The number of values
double* Heights; // The heights of each bar
double MinHeight; // The maximum and minimum height
double MaxHeight;
double LowerLeft[2];
double UpperRight[2];
vtkTextMapper** BarMappers; // a label for each bar
vtkActor2D** BarActors;
vtkTextMapper* TitleMapper;
vtkActor2D* TitleActor;
vtkPolyData* PlotData; // The actual bars plus the x-axis
vtkPolyDataMapper2D* PlotMapper;
vtkActor2D* PlotActor;
vtkAxisActor2D* YAxis; // The y-axis
char* YTitle;
vtkTimeStamp BuildTime;
int LastPosition[2];
int LastPosition2[2];
double P1[3];
double P2[3];
void Initialize();
int PlaceAxes(vtkViewport* viewport, const int* size);
int BuildPlot(vtkViewport*);
private:
vtkBarChartActor(const vtkBarChartActor&) = delete;
void operator=(const vtkBarChartActor&) = delete;
};
#endif