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117 lines
3.0 KiB
C
117 lines
3.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAvatar.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAvatar
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* @brief Renders head and hands for a user in VR
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*
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* Set position and orientation for the head and two hands,
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* shows an observer where the avatar is looking and pointing.
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*/
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#ifndef vtkAvatar_h
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#define vtkAvatar_h
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#include "vtkActor.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class VTKRENDERINGCORE_EXPORT vtkAvatar : public vtkActor
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{
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public:
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static vtkAvatar* New();
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vtkTypeMacro(vtkAvatar, vtkActor);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Set/Get the head and hand transforms.
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*/
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vtkGetVector3Macro(HeadPosition, double);
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vtkSetVector3Macro(HeadPosition, double);
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vtkGetVector3Macro(HeadOrientation, double);
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vtkSetVector3Macro(HeadOrientation, double);
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vtkGetVector3Macro(LeftHandPosition, double);
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vtkSetVector3Macro(LeftHandPosition, double);
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vtkGetVector3Macro(LeftHandOrientation, double);
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vtkSetVector3Macro(LeftHandOrientation, double);
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vtkGetVector3Macro(RightHandPosition, double);
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vtkSetVector3Macro(RightHandPosition, double);
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vtkGetVector3Macro(RightHandOrientation, double);
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vtkSetVector3Macro(RightHandOrientation, double);
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/**
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* Up vector, in world coords. Must be normalized.
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*/
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vtkGetVector3Macro(UpVector, double);
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vtkSetVector3Macro(UpVector, double);
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//@{
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/**
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* Normally, hand position/orientation is set explicitly.
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* If set to false, hand and arm will follow the torso
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* in a neutral position.
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*/
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vtkSetMacro(UseLeftHand, bool);
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vtkGetMacro(UseLeftHand, bool);
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vtkBooleanMacro(UseLeftHand, bool);
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vtkSetMacro(UseRightHand, bool);
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vtkGetMacro(UseRightHand, bool);
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vtkBooleanMacro(UseRightHand, bool);
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//@}
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//@{
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/**
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* Show just the hands. Default false.
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*/
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vtkSetMacro(ShowHandsOnly, bool);
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vtkGetMacro(ShowHandsOnly, bool);
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vtkBooleanMacro(ShowHandsOnly, bool);
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//@}
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protected:
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vtkAvatar();
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~vtkAvatar() override;
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double HeadPosition[3];
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double HeadOrientation[3];
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double LeftHandPosition[3];
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double LeftHandOrientation[3];
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double RightHandPosition[3];
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double RightHandOrientation[3];
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enum
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{
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TORSO,
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LEFT_FORE,
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RIGHT_FORE,
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LEFT_UPPER,
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RIGHT_UPPER,
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NUM_BODY,
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};
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double BodyPosition[NUM_BODY][3];
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double BodyOrientation[NUM_BODY][3];
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double UpVector[3];
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bool UseLeftHand;
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bool UseRightHand;
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bool ShowHandsOnly;
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private:
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vtkAvatar(const vtkAvatar&) = delete;
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void operator=(const vtkAvatar&) = delete;
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};
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#endif // vtkAvatar_h
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