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/*=========================================================================
Program: Visualization Toolkit
Module: vtkApplyIcons.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/*-------------------------------------------------------------------------
Copyright 2008 Sandia Corporation.
Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation,
the U.S. Government retains certain rights in this software.
-------------------------------------------------------------------------*/
/**
* @class vtkApplyIcons
* @brief apply icons to a data set.
*
*
* vtkApplyIcons performs a iconing of the dataset using default icons,
* lookup tables, annotations, and/or a selection. The output is a
* vtkIntArray containing the icon index for each
* element in the dataset. The first input is the dataset to be iconed, which
* may be a vtkTable, vtkGraph subclass, or vtkDataSet subclass.
*
* The second (optional) input is a vtkAnnotationLayers object, which stores
* a list of annotation layers, with each layer holding a list of
* vtkAnnotation objects. The annotation specifies a subset of data along with
* other properties, including icon. For annotations with icon properties,
* this algorithm will use the icon index of annotated elements,
* using a "top one wins" strategy.
*
* The third (optional) input is a vtkSelection object, meant for specifying
* the current selection. You can control the icon of the selection, or whether
* there is a set of selected icons at a particular offset in the icon sheet.
*
* The algorithm takes an input array, specified with
* SetInputArrayToProcess(0, 0, 0, vtkDataObject::FIELD_ASSOCIATION_POINTS, name)
* This sets data arrays to use to icon the data with
* the associated lookup table. For vtkGraph and vtkTable inputs, you would use
* FIELD_ASSOCIATION_VERTICES, FIELD_ASSOCIATION_EDGES, or
* FIELD_ASSOCIATION_ROWS as appropriate. The icon array will be added to the same
* set of attributes that the input array came from. If there is no input array,
* the icon array will be applied to the attributes associated with the
* AttributeType parameter.
*
* Icons are assigned with the following priorities:
* <ol>
* <li> If an item is part of the selection, it is glyphed with that icon.
* <li> Otherwise, if the item is part of an annotation, it is glyphed
* with the icon of the final (top) annotation in the set of layers.
* <li> Otherwise, if a lookup table is used, it is glyphed using the
* lookup table icon for the data value of the element.
* <li> Otherwise it will be glyphed with the default icon.
* </ol>
*/
#ifndef vtkApplyIcons_h
#define vtkApplyIcons_h
#include "vtkPassInputTypeAlgorithm.h"
#include "vtkVariant.h" // For variant arguments.
#include "vtkViewsInfovisModule.h" // For export macro
class VTKVIEWSINFOVIS_EXPORT vtkApplyIcons : public vtkPassInputTypeAlgorithm
{
public:
static vtkApplyIcons* New();
vtkTypeMacro(vtkApplyIcons, vtkPassInputTypeAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Edits the lookup table to use for point icons. This is only used if
* input array 0 is set and UsePointLookupTable is on.
*/
void SetIconType(vtkVariant v, int icon);
void SetIconType(double v, int icon) { this->SetIconType(vtkVariant(v), icon); }
void SetIconType(const char* v, int icon) { this->SetIconType(vtkVariant(v), icon); }
void ClearAllIconTypes();
//@}
//@{
/**
* If on, uses the point lookup table to set the colors of unannotated,
* unselected elements of the data.
*/
vtkSetMacro(UseLookupTable, bool);
vtkGetMacro(UseLookupTable, bool);
vtkBooleanMacro(UseLookupTable, bool);
//@}
//@{
/**
* The default point icon for all unannotated, unselected elements
* of the data. This is used if UsePointLookupTable is off.
*/
vtkSetMacro(DefaultIcon, int);
vtkGetMacro(DefaultIcon, int);
//@}
//@{
/**
* The point icon for all selected elements of the data.
* This is used if the annotation input has a current selection.
*/
vtkSetMacro(SelectedIcon, int);
vtkGetMacro(SelectedIcon, int);
//@}
//@{
/**
* The output array name for the point icon index array.
* Default is "vtkApplyIcons icon".
*/
vtkSetStringMacro(IconOutputArrayName);
vtkGetStringMacro(IconOutputArrayName);
//@}
enum
{
SELECTED_ICON,
SELECTED_OFFSET,
ANNOTATION_ICON,
IGNORE_SELECTION
};
//@{
/**
* Changes the behavior of the icon to use for selected items.
* <ul>
* <li>SELECTED_ICON uses SelectedIcon as the icon for all selected elements.
* <li>SELECTED_OFFSET uses SelectedIcon as an offset to add to all selected elements.
* <li>ANNOTATION_ICON uses the ICON_INDEX() property of the current annotation.
* <li>IGNORE_SELECTION does not change the icon based on the current selection.
* </ul>
* The default is IGNORE_SELECTION.
*/
vtkSetMacro(SelectionMode, int);
vtkGetMacro(SelectionMode, int);
virtual void SetSelectionModeToSelectedIcon() { this->SetSelectionMode(SELECTED_ICON); }
virtual void SetSelectionModeToSelectedOffset() { this->SetSelectionMode(SELECTED_OFFSET); }
virtual void SetSelectionModeToAnnotationIcon() { this->SetSelectionMode(ANNOTATION_ICON); }
virtual void SetSelectionModeToIgnoreSelection() { this->SetSelectionMode(IGNORE_SELECTION); }
//@}
//@{
/**
* The attribute type to append the icon array to, used only if the
* input array is not specified or does not exist. This is set to one
* of the AttributeTypes enum in vtkDataObject (e.g. POINT, CELL, VERTEX
* EDGE, FIELD).
*/
vtkSetMacro(AttributeType, int);
vtkGetMacro(AttributeType, int);
//@}
protected:
vtkApplyIcons();
~vtkApplyIcons() override;
/**
* Convert the vtkGraph into vtkPolyData.
*/
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
/**
* Set the input type of the algorithm to vtkGraph.
*/
int FillInputPortInformation(int port, vtkInformation* info) override;
int DefaultIcon;
int SelectedIcon;
bool UseLookupTable;
char* IconOutputArrayName;
int SelectionMode;
int AttributeType;
class Internals;
Internals* Implementation;
private:
vtkApplyIcons(const vtkApplyIcons&) = delete;
void operator=(const vtkApplyIcons&) = delete;
};
#endif