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52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkActorNode.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkActorNode
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* @brief vtkViewNode specialized for vtkActors
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*
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* State storage and graph traversal for vtkActor/Mapper and Property
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* Made a choice to merge actor, mapper and property together. If there
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* is a compelling reason to separate them we can.
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*/
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#ifndef vtkActorNode_h
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#define vtkActorNode_h
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#include "vtkRenderingSceneGraphModule.h" // For export macro
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#include "vtkViewNode.h"
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class VTKRENDERINGSCENEGRAPH_EXPORT vtkActorNode : public vtkViewNode
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{
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public:
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static vtkActorNode* New();
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vtkTypeMacro(vtkActorNode, vtkViewNode);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Build containers for our child nodes.
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*/
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virtual void Build(bool prepass) override;
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protected:
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vtkActorNode();
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~vtkActorNode() override;
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private:
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vtkActorNode(const vtkActorNode&) = delete;
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void operator=(const vtkActorNode&) = delete;
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};
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#endif
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