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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkActorNode.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkActorNode
* @brief vtkViewNode specialized for vtkActors
*
* State storage and graph traversal for vtkActor/Mapper and Property
* Made a choice to merge actor, mapper and property together. If there
* is a compelling reason to separate them we can.
*/
#ifndef vtkActorNode_h
#define vtkActorNode_h
#include "vtkRenderingSceneGraphModule.h" // For export macro
#include "vtkViewNode.h"
class VTKRENDERINGSCENEGRAPH_EXPORT vtkActorNode : public vtkViewNode
{
public:
static vtkActorNode* New();
vtkTypeMacro(vtkActorNode, vtkViewNode);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Build containers for our child nodes.
*/
virtual void Build(bool prepass) override;
protected:
vtkActorNode();
~vtkActorNode() override;
private:
vtkActorNode(const vtkActorNode&) = delete;
void operator=(const vtkActorNode&) = delete;
};
#endif