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92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkVRMLExporter.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkVRMLExporter
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* @brief export a scene into VRML 2.0 format.
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*
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* vtkVRMLExporter is a concrete subclass of vtkExporter that writes VRML 2.0
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* files. This is based on the VRML 2.0 draft #3 but it should be pretty
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* stable since we aren't using any of the newer features.
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*
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* @sa
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* vtkExporter
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*/
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#ifndef vtkVRMLExporter_h
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#define vtkVRMLExporter_h
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#include "vtkExporter.h"
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#include "vtkIOExportModule.h" // For export macro
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class vtkLight;
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class vtkActor;
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class vtkPoints;
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class vtkDataArray;
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class vtkUnsignedCharArray;
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class vtkPolyData;
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class vtkPointData;
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class VTKIOEXPORT_EXPORT vtkVRMLExporter : public vtkExporter
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{
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public:
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static vtkVRMLExporter* New();
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vtkTypeMacro(vtkVRMLExporter, vtkExporter);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Specify the name of the VRML file to write.
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*/
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vtkSetStringMacro(FileName);
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vtkGetStringMacro(FileName);
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//@}
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//@{
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/**
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* Specify the Speed of navigation. Default is 4.
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*/
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vtkSetMacro(Speed, double);
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vtkGetMacro(Speed, double);
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//@}
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/**
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* Set the file pointer to write to. This will override
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* a FileName if specified.
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*/
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void SetFilePointer(FILE*);
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protected:
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vtkVRMLExporter();
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~vtkVRMLExporter() override;
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void WriteData() override;
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void WriteALight(vtkLight* aLight, FILE* fp);
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void WriteAnActor(vtkActor* anActor, FILE* fp);
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void WritePointData(vtkPoints* points, vtkDataArray* normals, vtkDataArray* tcoords,
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vtkUnsignedCharArray* colors, FILE* fp);
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void WriteShapeBegin(vtkActor* actor, FILE* fileP, vtkPolyData* polyData, vtkPointData* pntData,
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vtkUnsignedCharArray* color);
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void WriteShapeEnd(FILE* fileP);
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char* FileName;
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FILE* FilePointer;
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double Speed;
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private:
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vtkVRMLExporter(const vtkVRMLExporter&) = delete;
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void operator=(const vtkVRMLExporter&) = delete;
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};
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#endif
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