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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkUnstructuredGridAlgorithm.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkUnstructuredGridAlgorithm
* @brief Superclass for algorithms that produce only unstructured grid as output
*
*
* vtkUnstructuredGridAlgorithm is a convenience class to make writing algorithms
* easier. It is also designed to help transition old algorithms to the new
* pipeline architecture. There are some assumptions and defaults made by this
* class you should be aware of. This class defaults such that your filter
* will have one input port and one output port. If that is not the case
* simply change it with SetNumberOfInputPorts etc. See this classes
* constructor for the default. This class also provides a FillInputPortInfo
* method that by default says that all inputs will be UnstructuredGrid. If that
* isn't the case then please override this method in your subclass.
*/
#ifndef vtkUnstructuredGridAlgorithm_h
#define vtkUnstructuredGridAlgorithm_h
#include "vtkAlgorithm.h"
#include "vtkCommonExecutionModelModule.h" // For export macro
class vtkDataSet;
class vtkUnstructuredGrid;
class VTKCOMMONEXECUTIONMODEL_EXPORT vtkUnstructuredGridAlgorithm : public vtkAlgorithm
{
public:
static vtkUnstructuredGridAlgorithm* New();
vtkTypeMacro(vtkUnstructuredGridAlgorithm, vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Get the output data object for a port on this algorithm.
*/
vtkUnstructuredGrid* GetOutput();
vtkUnstructuredGrid* GetOutput(int);
virtual void SetOutput(vtkDataObject* d);
//@}
/**
* see vtkAlgorithm for details
*/
vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// this method is not recommended for use, but lots of old style filters
// use it
vtkDataObject* GetInput(int port);
vtkDataObject* GetInput() { return this->GetInput(0); }
vtkUnstructuredGrid* GetUnstructuredGridInput(int port);
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void SetInputData(vtkDataObject*);
void SetInputData(int, vtkDataObject*);
//@}
//@{
/**
* Assign a data object as input. Note that this method does not
* establish a pipeline connection. Use SetInputConnection() to
* setup a pipeline connection.
*/
void AddInputData(vtkDataObject*);
void AddInputData(int, vtkDataObject*);
//@}
protected:
vtkUnstructuredGridAlgorithm();
~vtkUnstructuredGridAlgorithm() override;
// convenience method
virtual int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector);
/**
* This is called by the superclass.
* This is the method you should override.
*/
virtual int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
// see algorithm for more info
int FillOutputPortInformation(int port, vtkInformation* info) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
private:
vtkUnstructuredGridAlgorithm(const vtkUnstructuredGridAlgorithm&) = delete;
void operator=(const vtkUnstructuredGridAlgorithm&) = delete;
};
#endif