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/*=========================================================================
Program: Visualization Toolkit
Module: vtkThinPlateSplineTransform.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkThinPlateSplineTransform
* @brief a nonlinear warp transformation
*
* vtkThinPlateSplineTransform describes a nonlinear warp transform defined
* by a set of source and target landmarks. Any point on the mesh close to a
* source landmark will be moved to a place close to the corresponding target
* landmark. The points in between are interpolated smoothly using
* Bookstein's Thin Plate Spline algorithm.
*
* To obtain a correct TPS warp, use the R2LogR kernel if your data is 2D, and
* the R kernel if your data is 3D. Or you can specify your own RBF. (Hence this
* class is more general than a pure TPS transform.)
* @warning
* 1) The inverse transform is calculated using an iterative method,
* and is several times more expensive than the forward transform.
* 2) Whenever you add, subtract, or set points you must call Modified()
* on the vtkPoints object, or the transformation might not update.
* 3) Collinear point configurations (except those that lie in the XY plane)
* result in an unstable transformation. Forward transform can be computed
* for any configuration by disabling bulk transform regularization.
* @sa
* vtkGridTransform vtkGeneralTransform
*/
#ifndef vtkThinPlateSplineTransform_h
#define vtkThinPlateSplineTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkWarpTransform.h"
#define VTK_RBF_CUSTOM 0
#define VTK_RBF_R 1
#define VTK_RBF_R2LOGR 2
class VTKCOMMONTRANSFORMS_EXPORT vtkThinPlateSplineTransform : public vtkWarpTransform
{
public:
vtkTypeMacro(vtkThinPlateSplineTransform, vtkWarpTransform);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkThinPlateSplineTransform* New();
//@{
/**
* Specify the 'stiffness' of the spline. The default is 1.0.
*/
vtkGetMacro(Sigma, double);
vtkSetMacro(Sigma, double);
//@}
//@{
/**
* Specify the radial basis function to use. The default is
* R2LogR which is appropriate for 2D. Use |R| (SetBasisToR)
* if your data is 3D. Alternatively specify your own basis function,
* however this will mean that the transform will no longer be a true
* thin-plate spline.
*/
void SetBasis(int basis);
vtkGetMacro(Basis, int);
void SetBasisToR() { this->SetBasis(VTK_RBF_R); }
void SetBasisToR2LogR() { this->SetBasis(VTK_RBF_R2LOGR); }
const char* GetBasisAsString();
//@}
//@{
/**
* Set the radial basis function to a custom function. You must
* supply both the function and its derivative with respect to r.
*/
void SetBasisFunction(double (*U)(double r))
{
if (this->BasisFunction == U)
{
return;
}
this->SetBasis(VTK_RBF_CUSTOM);
this->BasisFunction = U;
this->Modified();
}
void SetBasisDerivative(double (*dUdr)(double r, double& dU))
{
this->BasisDerivative = dUdr;
this->Modified();
}
//@}
//@{
/**
* Set the source landmarks for the warp. If you add or change the
* vtkPoints object, you must call Modified() on it or the transformation
* might not update.
*/
void SetSourceLandmarks(vtkPoints* source);
vtkGetObjectMacro(SourceLandmarks, vtkPoints);
//@}
//@{
/**
* Set the target landmarks for the warp. If you add or change the
* vtkPoints object, you must call Modified() on it or the transformation
* might not update.
*/
void SetTargetLandmarks(vtkPoints* target);
vtkGetObjectMacro(TargetLandmarks, vtkPoints);
//@}
/**
* Get the MTime.
*/
vtkMTimeType GetMTime() override;
/**
* Make another transform of the same type.
*/
vtkAbstractTransform* MakeTransform() override;
//@{
/**
* Get/set whether the bulk linear transformation matrix is regularized.
*
* If regularization is enabled: If all landmark points are on the
* XY plane then forward and inverse transforms are computed correctly.
* For other coplanar configurations, both forward an inverse transform
* computation is unstable.
*
* If regularization is disabled: Forward transform is computed correctly
* for all point configurations. Inverse transform computation is unstable
* if source and/or target points are coplanar.
*
* If landmarks points are not coplanar then this setting has no effect.
*
* The default is true.
*/
vtkGetMacro(RegularizeBulkTransform, bool);
vtkSetMacro(RegularizeBulkTransform, bool);
vtkBooleanMacro(RegularizeBulkTransform, bool);
//@}
protected:
vtkThinPlateSplineTransform();
~vtkThinPlateSplineTransform() override;
/**
* Prepare the transformation for application.
*/
void InternalUpdate() override;
/**
* This method does no type checking, use DeepCopy instead.
*/
void InternalDeepCopy(vtkAbstractTransform* transform) override;
void ForwardTransformPoint(const float in[3], float out[3]) override;
void ForwardTransformPoint(const double in[3], double out[3]) override;
void ForwardTransformDerivative(const float in[3], float out[3], float derivative[3][3]) override;
void ForwardTransformDerivative(
const double in[3], double out[3], double derivative[3][3]) override;
double Sigma;
vtkPoints* SourceLandmarks;
vtkPoints* TargetLandmarks;
// the radial basis function to use
double (*BasisFunction)(double r);
double (*BasisDerivative)(double r, double& dUdr);
int Basis;
int NumberOfPoints;
double** MatrixW;
bool RegularizeBulkTransform;
private:
vtkThinPlateSplineTransform(const vtkThinPlateSplineTransform&) = delete;
void operator=(const vtkThinPlateSplineTransform&) = delete;
};
#endif