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80 lines
2.6 KiB
C
80 lines
2.6 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkStereoCompositor.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkStereoCompositor
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* @brief helper class to generate composited stereo images.
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*
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* vtkStereoCompositor is used by vtkRenderWindow to composite left and right
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* eye rendering results into a single color buffer.
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*
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* Note that all methods on vtkStereoCompositor take in pointers to the left and
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* right rendering results and generate the result in the buffer passed for the
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* left eye.
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*/
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#ifndef vtkStereoCompositor_h
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#define vtkStereoCompositor_h
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#include "vtkObject.h"
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#include "vtkRenderingCoreModule.h" // For export macro
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class vtkUnsignedCharArray;
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class VTKRENDERINGCORE_EXPORT vtkStereoCompositor : public vtkObject
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{
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public:
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static vtkStereoCompositor* New();
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vtkTypeMacro(vtkStereoCompositor, vtkObject);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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//@{
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/**
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* Methods for compositing left and right eye images based on various
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* supported modes. See vtkRenderWindow::SetStereoType for explanation of each
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* of these modes. Note that all these methods generate the result in the
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* buffer passed for the left eye.
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*/
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bool RedBlue(vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight);
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bool Anaglyph(vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight,
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float colorSaturation, const int colorMask[2]);
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bool Interlaced(
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vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight, const int size[2]);
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bool Dresden(
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vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight, const int size[2]);
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bool Checkerboard(
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vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight, const int size[2]);
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bool SplitViewportHorizontal(
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vtkUnsignedCharArray* rgbLeftNResult, vtkUnsignedCharArray* rgbRight, const int size[2]);
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//@}
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protected:
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vtkStereoCompositor();
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~vtkStereoCompositor() override;
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bool Validate(
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vtkUnsignedCharArray* rgbLeft, vtkUnsignedCharArray* rgbRight, const int* size = nullptr);
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private:
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vtkStereoCompositor(const vtkStereoCompositor&) = delete;
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void operator=(const vtkStereoCompositor&) = delete;
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};
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#endif
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