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70 lines
2.0 KiB
C
70 lines
2.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSpherePuzzleArrows.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkSpherePuzzleArrows
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* @brief Visualize permutation of the sphere puzzle.
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*
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* vtkSpherePuzzleArrows creates
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*/
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#ifndef vtkSpherePuzzleArrows_h
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#define vtkSpherePuzzleArrows_h
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#include "vtkFiltersModelingModule.h" // For export macro
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#include "vtkPolyDataAlgorithm.h"
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class vtkCellArray;
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class vtkPoints;
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class vtkSpherePuzzle;
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class VTKFILTERSMODELING_EXPORT vtkSpherePuzzleArrows : public vtkPolyDataAlgorithm
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{
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public:
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vtkTypeMacro(vtkSpherePuzzleArrows, vtkPolyDataAlgorithm);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkSpherePuzzleArrows* New();
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//@{
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/**
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* Permutation is an array of puzzle piece ids.
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* Arrows will be generated for any id that does not contain itself.
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* Permutation[3] = 3 will produce no arrow.
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* Permutation[3] = 10 will draw an arrow from location 3 to 10.
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*/
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vtkSetVectorMacro(Permutation, int, 32);
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vtkGetVectorMacro(Permutation, int, 32);
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void SetPermutationComponent(int comp, int val);
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void SetPermutation(vtkSpherePuzzle* puz);
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//@}
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protected:
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vtkSpherePuzzleArrows();
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~vtkSpherePuzzleArrows() override;
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int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
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void AppendArrow(int id1, int id2, vtkPoints* pts, vtkCellArray* polys);
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int Permutation[32];
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double Radius;
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private:
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vtkSpherePuzzleArrows(const vtkSpherePuzzleArrows&) = delete;
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void operator=(const vtkSpherePuzzleArrows&) = delete;
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};
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#endif
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