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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSocketCommunicator.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSocketCommunicator
* @brief Process communication using Sockets
*
* This is a concrete implementation of vtkCommunicator which supports
* interprocess communication using BSD style sockets.
* It supports byte swapping for the communication of machines
* with different endianness.
*
* @warning
* Communication between 32 bit and 64 bit systems is not fully
* supported. If a type does not have the same length on both
* systems, this communicator can not be used to transfer data
* of that type.
*
* @sa
* vtkCommunicator vtkSocketController
*/
#ifndef vtkSocketCommunicator_h
#define vtkSocketCommunicator_h
#include "vtkCommunicator.h"
#include "vtkParallelCoreModule.h" // For export macro
#include "vtkByteSwap.h" // Needed for vtkSwap macros
#ifdef VTK_WORDS_BIGENDIAN
#define vtkSwap4 vtkByteSwap::Swap4LE
#define vtkSwap4Range vtkByteSwap::Swap4LERange
#define vtkSwap8 vtkByteSwap::Swap8LE
#define vtkSwap8Range vtkByteSwap::Swap8LERange
#else
#define vtkSwap4 vtkByteSwap::Swap4BE
#define vtkSwap4Range vtkByteSwap::Swap4BERange
#define vtkSwap8 vtkByteSwap::Swap8BE
#define vtkSwap8Range vtkByteSwap::Swap8BERange
#endif
class vtkClientSocket;
class vtkServerSocket;
class VTKPARALLELCORE_EXPORT vtkSocketCommunicator : public vtkCommunicator
{
public:
static vtkSocketCommunicator* New();
vtkTypeMacro(vtkSocketCommunicator, vtkCommunicator);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Wait for connection on a given port.
* These methods return 1 on success, 0 on error.
*/
virtual int WaitForConnection(int port);
virtual int WaitForConnection(vtkServerSocket* socket, unsigned long msec = 0);
//@}
/**
* Close a connection.
*/
virtual void CloseConnection();
/**
* Open a connection to host.
*/
virtual int ConnectTo(const char* hostName, int port);
//@{
/**
* Returns 1 if bytes must be swapped in received ints, floats, etc
*/
vtkGetMacro(SwapBytesInReceivedData, int);
//@}
/**
* Is the communicator connected?.
*/
int GetIsConnected();
/**
* Set the number of processes you will be using.
*/
void SetNumberOfProcesses(int num) override;
//------------------ Communication --------------------
//@{
/**
* Performs the actual communication. You will usually use the convenience
* Send functions defined in the superclass.
*/
int SendVoidArray(
const void* data, vtkIdType length, int type, int remoteHandle, int tag) override;
int ReceiveVoidArray(void* data, vtkIdType length, int type, int remoteHandle, int tag) override;
//@}
/**
* This class foolishly breaks the conventions of the superclass, so this
* overload fixes the method.
*/
void Barrier() override;
//@{
/**
* This class foolishly breaks the conventions of the superclass, so the
* default implementations of these methods do not work. These just give
* errors instead.
*/
int BroadcastVoidArray(void* data, vtkIdType length, int type, int srcProcessId) override;
int GatherVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType length, int type,
int destProcessId) override;
int GatherVVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType sendLength,
vtkIdType* recvLengths, vtkIdType* offsets, int type, int destProcessId) override;
int ScatterVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType length, int type,
int srcProcessId) override;
int ScatterVVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType* sendLengths,
vtkIdType* offsets, vtkIdType recvLength, int type, int srcProcessId) override;
int AllGatherVoidArray(
const void* sendBuffer, void* recvBuffer, vtkIdType length, int type) override;
int AllGatherVVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType sendLength,
vtkIdType* recvLengths, vtkIdType* offsets, int type) override;
int ReduceVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType length, int type,
int operation, int destProcessId) override;
int ReduceVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType length, int type,
Operation* operation, int destProcessId) override;
int AllReduceVoidArray(
const void* sendBuffer, void* recvBuffer, vtkIdType length, int type, int operation) override;
int AllReduceVoidArray(const void* sendBuffer, void* recvBuffer, vtkIdType length, int type,
Operation* operation) override;
//@}
//@{
/**
* Set or get the PerformHandshake ivar. If it is on, the communicator
* will try to perform a handshake when connected.
* It is on by default.
*/
vtkSetClampMacro(PerformHandshake, vtkTypeBool, 0, 1);
vtkBooleanMacro(PerformHandshake, vtkTypeBool);
vtkGetMacro(PerformHandshake, vtkTypeBool);
//@}
//@{
/**
* Get/Set the output stream to which communications should be
* logged. This is intended as a debugging feature.
*/
virtual void SetLogStream(ostream* stream);
virtual ostream* GetLogStream();
//@}
//@{
/**
* Log messages to the given file. The file is truncated unless the
* second argument is non-zero (default is to truncate). If the
* file name is empty or nullptr, logging is disabled. Returns 0 if
* the file failed to open, and 1 otherwise.
*/
virtual int LogToFile(const char* name);
virtual int LogToFile(const char* name, int append);
//@}
//@{
/**
* If ReportErrors if false, all vtkErrorMacros are suppressed.
*/
vtkSetMacro(ReportErrors, int);
vtkGetMacro(ReportErrors, int);
//@}
//@{
/**
* Get/Set the actual socket used for communication.
*/
vtkGetObjectMacro(Socket, vtkClientSocket);
void SetSocket(vtkClientSocket*);
//@}
/**
* Performs handshake. This uses vtkClientSocket::ConnectingSide to decide
* whether to perform ServerSideHandshake or ClientSideHandshake.
*/
int Handshake();
/**
* Performs ServerSide handshake.
* One should preferably use Handshake() which calls ServerSideHandshake or
* ClientSideHandshake as required.
*/
int ServerSideHandshake();
/**
* Performs ClientSide handshake.
* One should preferably use Handshake() which calls ServerSideHandshake or
* ClientSideHandshake as required.
*/
int ClientSideHandshake();
//@{
/**
* Returns true if this side of the socket is the server. The result
* is invalid if the socket is not connected.
*/
vtkGetMacro(IsServer, int);
//@}
/**
* Uniquely identifies the version of this class. If the versions match,
* then the socket communicators should be compatible.
*/
static int GetVersion();
/**
* This flag is cleared before vtkCommand::WrongTagEvent is fired when ever a
* message with mismatched tag is received. If the handler wants the message
* to be buffered for later use, it should set this flag to true. In which
* case the vtkSocketCommunicator will buffer the message and it will be
* automatically processed the next time one does a ReceiveTagged() with a
* matching tag.
*/
void BufferCurrentMessage() { this->BufferMessage = true; }
/**
* Returns true if there are any messages in the receive buffer.
*/
bool HasBufferredMessages();
protected:
vtkClientSocket* Socket;
int SwapBytesInReceivedData;
int RemoteHas64BitIds;
vtkTypeBool PerformHandshake;
int IsServer;
int ReportErrors;
ostream* LogFile;
ostream* LogStream;
vtkSocketCommunicator();
~vtkSocketCommunicator() override;
// Wrappers around send/recv calls to implement loops. Return 1 for
// success, and 0 for failure.
int SendTagged(const void* data, int wordSize, int numWords, int tag, const char* logName);
int ReceiveTagged(void* data, int wordSize, int numWords, int tag, const char* logName);
int ReceivePartialTagged(void* data, int wordSize, int numWords, int tag, const char* logName);
int ReceivedTaggedFromBuffer(
void* data, int wordSize, int numWords, int tag, const char* logName);
/**
* Fix byte order for received data.
*/
void FixByteOrder(void* data, int wordSize, int numWords);
// Internal utility methods.
void LogTagged(
const char* name, const void* data, int wordSize, int numWords, int tag, const char* logName);
int CheckForErrorInternal(int id);
bool BufferMessage;
private:
vtkSocketCommunicator(const vtkSocketCommunicator&) = delete;
void operator=(const vtkSocketCommunicator&) = delete;
int SelectSocket(int socket, unsigned long msec);
// SwapBytesInReceiveData needs an invalid / not set.
// This avoids checking length of endian handshake.
enum ErrorIds
{
SwapOff = 0,
SwapOn,
SwapNotSet
};
// One may be tempted to change this to a vtkIdType, but really an int is
// enough since we split messages > VTK_INT_MAX.
int TagMessageLength;
// Buffer to save messages received with different tag than requested.
class vtkMessageBuffer;
vtkMessageBuffer* ReceivedMessageBuffer;
};
#endif