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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSocket.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSocket
* @brief BSD socket encapsulation.
*
* This abstract class encapsulates a BSD socket. It provides an API for
* basic socket operations.
*/
#ifndef vtkSocket_h
#define vtkSocket_h
#include "vtkCommonSystemModule.h" // For export macro
#include "vtkObject.h"
class vtkSocketCollection;
class VTKCOMMONSYSTEM_EXPORT vtkSocket : public vtkObject
{
public:
vtkTypeMacro(vtkSocket, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
// ----- Status API ----
/**
* Check is the socket is alive.
*/
int GetConnected() { return (this->SocketDescriptor >= 0); }
/**
* Close the socket.
*/
void CloseSocket();
// ------ Communication API ---
/**
* These methods send data over the socket.
* Returns 1 on success, 0 on error and raises vtkCommand::ErrorEvent.
*/
int Send(const void* data, int length);
/**
* Receive data from the socket.
* This call blocks until some data is read from the socket.
* When readFully is set, this call will block until all the
* requested data is read from the socket.
* 0 on error, else number of bytes read is returned. On error,
* vtkCommand::ErrorEvent is raised.
*/
int Receive(void* data, int length, int readFully = 1);
/**
* Provides access to the internal socket descriptor. This is valid only when
* GetConnected() returns true.
*/
vtkGetMacro(SocketDescriptor, int);
/**
* Selects set of sockets. Returns 0 on timeout, -1 on error.
* 1 on success. Selected socket's index is returned through
* selected_index
*/
static int SelectSockets(
const int* sockets_to_select, int size, unsigned long msec, int* selected_index);
protected:
vtkSocket();
~vtkSocket() override;
int SocketDescriptor;
friend class vtkSocketCollection;
/**
* Creates an endpoint for communication and returns the descriptor.
* -1 indicates error.
*/
int CreateSocket();
/**
* Close the socket.
*/
void CloseSocket(int socketdescriptor);
/**
* Binds socket to a particular port.
* Returns 0 on success other -1 is returned.
*/
int BindSocket(int socketdescriptor, int port);
/**
* Selects a socket ie. waits for it to change status.
* Returns 1 on success; 0 on timeout; -1 on error. msec=0 implies
* no timeout.
*/
int SelectSocket(int socketdescriptor, unsigned long msec);
/**
* Accept a connection on a socket. Returns -1 on error. Otherwise
* the descriptor of the accepted socket.
*/
int Accept(int socketdescriptor);
/**
* Listen for connections on a socket. Returns 0 on success. -1 on error.
*/
int Listen(int socketdescriptor);
/**
* Connect to a server socket. Returns 0 on success, -1 on error.
*/
int Connect(int socketdescriptor, const char* hostname, int port);
/**
* Returns the port to which the socket is connected.
* 0 on error.
*/
int GetPort(int socketdescriptor);
private:
vtkSocket(const vtkSocket&) = delete;
void operator=(const vtkSocket&) = delete;
};
#endif