You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

171 lines
5.5 KiB
C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkSliderWidget.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSliderWidget
* @brief set a value by manipulating a slider
*
* The vtkSliderWidget is used to set a scalar value in an application. This
* class assumes that a slider is moved along a 1D parameter space (e.g., a
* spherical bead that can be moved along a tube). Moving the slider
* modifies the value of the widget, which can be used to set parameters on
* other objects. Note that the actual appearance of the widget depends on
* the specific representation for the widget.
*
* To use this widget, set the widget representation. The representation is
* assumed to consist of a tube, two end caps, and a slider (the details may
* vary depending on the particulars of the representation). Then in the
* representation you will typically set minimum and maximum value, as well
* as the current value. The position of the slider must also be set, as well
* as various properties.
*
* @par Event Bindings:
* By default, the widget responds to the following VTK events (i.e., it
* watches the vtkRenderWindowInteractor for these events):
* <pre>
* If the slider bead is selected:
* LeftButtonPressEvent - select slider (if on slider)
* LeftButtonReleaseEvent - release slider (if selected)
* MouseMoveEvent - move slider
* If the end caps or slider tube are selected:
* LeftButtonPressEvent - move (or animate) to cap or point on tube;
* </pre>
*
* @par Event Bindings:
* Note that the event bindings described above can be changed using this
* class's vtkWidgetEventTranslator. This class translates VTK events
* into the vtkSliderWidget's widget events:
* <pre>
* vtkWidgetEvent::Select -- some part of the widget has been selected
* vtkWidgetEvent::EndSelect -- the selection process has completed
* vtkWidgetEvent::Move -- a request for slider motion has been invoked
* </pre>
*
* @par Event Bindings:
* In turn, when these widget events are processed, the vtkSliderWidget
* invokes the following VTK events on itself (which observers can listen for):
* <pre>
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
* vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
* vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
* </pre>
*
*/
#ifndef vtkSliderWidget_h
#define vtkSliderWidget_h
#include "vtkAbstractWidget.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkSliderRepresentation;
class VTKINTERACTIONWIDGETS_EXPORT vtkSliderWidget : public vtkAbstractWidget
{
public:
/**
* Instantiate the class.
*/
static vtkSliderWidget* New();
//@{
/**
* Standard macros.
*/
vtkTypeMacro(vtkSliderWidget, vtkAbstractWidget);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
/**
* Specify an instance of vtkWidgetRepresentation used to represent this
* widget in the scene. Note that the representation is a subclass of vtkProp
* so it can be added to the renderer independent of the widget.
*/
void SetRepresentation(vtkSliderRepresentation* r)
{
this->Superclass::SetWidgetRepresentation(reinterpret_cast<vtkWidgetRepresentation*>(r));
}
/**
* Return the representation as a vtkSliderRepresentation.
*/
vtkSliderRepresentation* GetSliderRepresentation()
{
return reinterpret_cast<vtkSliderRepresentation*>(this->WidgetRep);
}
//@{
/**
* Control the behavior of the slider when selecting the tube or caps. If
* Jump, then selecting the tube, left cap, or right cap causes the slider to
* jump to the selection point. If the mode is Animate, the slider moves
* towards the selection point in NumberOfAnimationSteps number of steps.
* If Off, then the slider does not move.
*/
vtkSetClampMacro(AnimationMode, int, AnimateOff, Animate);
vtkGetMacro(AnimationMode, int);
void SetAnimationModeToOff() { this->SetAnimationMode(AnimateOff); }
void SetAnimationModeToJump() { this->SetAnimationMode(Jump); }
void SetAnimationModeToAnimate() { this->SetAnimationMode(Animate); }
//@}
//@{
/**
* Specify the number of animation steps to take if the animation mode
* is set to animate.
*/
vtkSetClampMacro(NumberOfAnimationSteps, int, 1, VTK_INT_MAX);
vtkGetMacro(NumberOfAnimationSteps, int);
//@}
/**
* Create the default widget representation if one is not set.
*/
void CreateDefaultRepresentation() override;
protected:
vtkSliderWidget();
~vtkSliderWidget() override {}
// These are the events that are handled
static void SelectAction(vtkAbstractWidget*);
static void EndSelectAction(vtkAbstractWidget*);
static void MoveAction(vtkAbstractWidget*);
void AnimateSlider(int selectionState);
// Manage the state of the widget
int WidgetState;
enum _WidgetState
{
Start = 0,
Sliding,
Animating
};
int NumberOfAnimationSteps;
int AnimationMode;
enum AnimationState
{
AnimateOff,
Jump,
Animate
};
private:
vtkSliderWidget(const vtkSliderWidget&) = delete;
void operator=(const vtkSliderWidget&) = delete;
};
#endif