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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkResliceCursorActor.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkResliceCursorActor
* @brief Represent a reslice cursor
*
* A reslice cursor consists of a pair of lines (cross hairs), thin or thick,
* that may be interactively manipulated for thin/thick reformats through the
* data.
* @sa
* vtkResliceCursor vtkResliceCursorPolyDataAlgorithm vtkResliceCursorWidget
* vtkResliceCursorRepresentation vtkResliceCursorLineRepresentation
*/
#ifndef vtkResliceCursorActor_h
#define vtkResliceCursorActor_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkProp3D.h"
class vtkResliceCursor;
class vtkResliceCursorPolyDataAlgorithm;
class vtkPolyDataMapper;
class vtkActor;
class vtkProperty;
class vtkBoundingBox;
class VTKINTERACTIONWIDGETS_EXPORT vtkResliceCursorActor : public vtkProp3D
{
public:
//@{
/**
* Standard VTK methods
*/
static vtkResliceCursorActor* New();
vtkTypeMacro(vtkResliceCursorActor, vtkProp3D);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@}
//@{
/**
* Get the cursor algorithm. The cursor must be set on the algorithm
*/
vtkGetObjectMacro(CursorAlgorithm, vtkResliceCursorPolyDataAlgorithm);
//@}
/**
* Support the standard render methods.
*/
int RenderOpaqueGeometry(vtkViewport* viewport) override;
/**
* Does this prop have some translucent polygonal geometry? No.
*/
vtkTypeBool HasTranslucentPolygonalGeometry() override;
/**
* Release any graphics resources that are being consumed by this actor.
* The parameter window could be used to determine which graphic
* resources to release.
*/
void ReleaseGraphicsResources(vtkWindow*) override;
/**
* Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
*/
double* GetBounds() override;
/**
* Get the actors mtime plus consider its algorithm.
*/
vtkMTimeType GetMTime() override;
//@{
/**
* Get property of the internal actor.
*/
vtkProperty* GetCenterlineProperty(int i);
vtkProperty* GetThickSlabProperty(int i);
//@}
/**
* Get the centerline actor along a particular axis
*/
vtkActor* GetCenterlineActor(int axis);
/**
* Set the user matrix on all the internal actors.
*/
virtual void SetUserMatrix(vtkMatrix4x4* matrix);
protected:
vtkResliceCursorActor();
~vtkResliceCursorActor() override;
void UpdateViewProps(vtkViewport* v = nullptr);
void UpdateHoleSize(vtkViewport* v);
vtkResliceCursorPolyDataAlgorithm* CursorAlgorithm;
vtkPolyDataMapper* CursorCenterlineMapper[3];
vtkActor* CursorCenterlineActor[3];
vtkPolyDataMapper* CursorThickSlabMapper[3];
vtkActor* CursorThickSlabActor[3];
vtkProperty* CenterlineProperty[3];
vtkProperty* ThickSlabProperty[3];
private:
vtkResliceCursorActor(const vtkResliceCursorActor&) = delete;
void operator=(const vtkResliceCursorActor&) = delete;
};
#endif