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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRIBProperty.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRIBProperty
* @brief RIP Property
*
* vtkRIBProperty is a subclass of vtkProperty that allows the user to
* specify named shaders for use with RenderMan. Both surface
* and displacement shaders can be specified. Parameters
* for the shaders can be declared and set.
*
* @sa
* vtkRIBExporter vtkRIBLight
*/
#ifndef vtkRIBProperty_h
#define vtkRIBProperty_h
#include "vtkIOExportModule.h" // For export macro
#include "vtkProperty.h"
class vtkRIBRenderer;
class VTKIOEXPORT_EXPORT vtkRIBProperty : public vtkProperty
{
public:
static vtkRIBProperty* New();
vtkTypeMacro(vtkRIBProperty, vtkProperty);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* If true (default) the surface shader uses the usual shader parameters:
* Ka - Ambient amount
* Kd - Diffuse amount
* Ks - Specular amount
* Roughness
* SpecularColor
* Additional surface shader parameters can be added with the
* Set/AddSurfaceShaderParameter methods.
* If false, all surface shader parameters must be specified
*/
vtkSetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkGetMacro(SurfaceShaderUsesDefaultParameters, bool);
vtkBooleanMacro(SurfaceShaderUsesDefaultParameters, bool);
//@}
//@{
/**
* Specify the name of a surface shader.
*/
vtkSetStringMacro(SurfaceShader);
vtkGetStringMacro(SurfaceShader);
//@}
//@{
/**
* Specify the name of a displacement shader.
*/
vtkSetStringMacro(DisplacementShader);
vtkGetStringMacro(DisplacementShader);
//@}
//@{
/**
* Specify declarations for variables..
*/
void SetVariable(const char* variable, const char* declaration);
void AddVariable(const char* variable, const char* declaration);
//@}
/**
* Get variable declarations
*/
char* GetDeclarations();
//@{
/**
* Specify parameter values for variables.
* DEPRECATED: use (Set/Add)SurfaceShaderParameter instead.
*/
void SetParameter(const char* parameter, const char* value);
void AddParameter(const char* parameter, const char* value);
//@}
//@{
/**
* Specify parameter values for surface shader parameters
*/
void SetSurfaceShaderParameter(const char* parameter, const char* value);
void AddSurfaceShaderParameter(const char* parameter, const char* value);
//@}
//@{
/**
* Specify parameter values for displacement shader parameters
*/
void SetDisplacementShaderParameter(const char* parameter, const char* value);
void AddDisplacementShaderParameter(const char* parameter, const char* value);
//@}
//@{
/**
* Get parameters.
*/
char* GetParameters(); // DEPRECATED: use GetSurfaceShaderParameters instead.
char* GetSurfaceShaderParameters();
char* GetDisplacementShaderParameters();
//@}
protected:
vtkRIBProperty();
~vtkRIBProperty() override;
void Render(vtkActor* a, vtkRenderer* ren) override;
vtkProperty* Property;
char* SurfaceShader;
char* DisplacementShader;
char* Declarations;
char* SurfaceShaderParameters;
char* DisplacementShaderParameters;
bool SurfaceShaderUsesDefaultParameters;
private:
vtkRIBProperty(const vtkRIBProperty&) = delete;
void operator=(const vtkRIBProperty&) = delete;
};
#endif