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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolyDataSilhouette.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolyDataSilhouette
* @brief sort polydata along camera view direction
*
*
* vtkPolyDataSilhouette extracts a subset of a polygonal mesh edges to
* generate an outline (silhouette) of the corresponding 3D object. In
* addition, this filter can also extracts sharp edges (aka feature angles).
* In order to use this filter you must specify the a point of view (origin) or
* a direction (vector). given this direction or origin, a silhouette is
* generated wherever the surface's normal is orthogonal to the view direction.
*
* @warning
* when the active camera is used, almost everything is recomputed for each
* frame, keep this in mind when dealing with extremely large surface data
* sets.
*
* @par Thanks:
* Contribution by Thierry Carrard <br>
* CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France <br>
* BP12, F-91297 Arpajon, France. <br>
*/
#ifndef vtkPolyDataSilhouette_h
#define vtkPolyDataSilhouette_h
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkCamera;
class vtkProp3D;
class vtkTransform;
class vtkPolyDataEdges;
class VTKFILTERSHYBRID_EXPORT vtkPolyDataSilhouette : public vtkPolyDataAlgorithm
{
public:
/**
* Instantiate object.
*/
static vtkPolyDataSilhouette* New();
vtkTypeMacro(vtkPolyDataSilhouette, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
//@{
/**
* Enables or Disables generation of silhouette edges along sharp edges
*/
vtkSetMacro(EnableFeatureAngle, int);
vtkGetMacro(EnableFeatureAngle, int);
//@}
//@{
/**
* Sets/Gets minimal angle for sharp edges detection. Default is 60
*/
vtkSetMacro(FeatureAngle, double);
vtkGetMacro(FeatureAngle, double);
//@}
//@{
/**
* Enables or Disables generation of border edges. Note: borders exist only
* in case of non closed surface
*/
vtkSetMacro(BorderEdges, vtkTypeBool);
vtkGetMacro(BorderEdges, vtkTypeBool);
vtkBooleanMacro(BorderEdges, vtkTypeBool);
//@}
//@{
/**
* Enables or Disables piece invariance. This is useful when dealing with
* multi-block data sets. Note: requires one level of ghost cells
*/
vtkSetMacro(PieceInvariant, vtkTypeBool);
vtkGetMacro(PieceInvariant, vtkTypeBool);
vtkBooleanMacro(PieceInvariant, vtkTypeBool);
//@}
enum Directions
{
VTK_DIRECTION_SPECIFIED_VECTOR = 0,
VTK_DIRECTION_SPECIFIED_ORIGIN = 1,
VTK_DIRECTION_CAMERA_ORIGIN = 2,
VTK_DIRECTION_CAMERA_VECTOR = 3
};
//@{
/**
* Specify how view direction is computed. By default, the
* camera origin (eye) is used.
*/
vtkSetMacro(Direction, int);
vtkGetMacro(Direction, int);
void SetDirectionToSpecifiedVector() { this->SetDirection(VTK_DIRECTION_SPECIFIED_VECTOR); }
void SetDirectionToSpecifiedOrigin() { this->SetDirection(VTK_DIRECTION_SPECIFIED_ORIGIN); }
void SetDirectionToCameraVector() { this->SetDirection(VTK_DIRECTION_CAMERA_VECTOR); }
void SetDirectionToCameraOrigin() { this->SetDirection(VTK_DIRECTION_CAMERA_ORIGIN); }
//@}
//@{
/**
* Specify a camera that is used to define the view direction. This ivar
* only has effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
* VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified.
*/
virtual void SetCamera(vtkCamera VTK_WRAP_EXTERN*);
vtkGetObjectMacro(Camera, vtkCamera VTK_WRAP_EXTERN);
//@}
//@{
/**
* Specify a transformation matrix (via the vtkProp3D::GetMatrix() method)
* that is used to include the effects of transformation. This ivar only has
* effect if the direction is set to VTK_DIRECTION_CAMERA_ORIGIN or
* VTK_DIRECTION_CAMERA_VECTOR, and a camera is specified. Specifying the
* vtkProp3D is optional.
*/
void SetProp3D(vtkProp3D VTK_WRAP_EXTERN*);
vtkProp3D VTK_WRAP_EXTERN* GetProp3D();
//@}
//@{
/**
* Set/Get the sort direction. This ivar only has effect if the sort
* direction is set to SetDirectionToSpecifiedVector(). The edge detection
* occurs in the direction of the vector.
*/
vtkSetVector3Macro(Vector, double);
vtkGetVectorMacro(Vector, double, 3);
//@}
//@{
/**
* Set/Get the sort origin. This ivar only has effect if the sort direction
* is set to SetDirectionToSpecifiedOrigin(). The edge detection occurs in
* the direction of the origin to each edge's center.
*/
vtkSetVector3Macro(Origin, double);
vtkGetVectorMacro(Origin, double, 3);
//@}
/**
* Return MTime also considering the dependent objects: the camera
* and/or the prop3D.
*/
vtkMTimeType GetMTime() override;
protected:
vtkPolyDataSilhouette();
~vtkPolyDataSilhouette() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
void ComputeProjectionVector(double vector[3], double origin[3]);
int Direction;
vtkCamera* Camera;
vtkProp3D* Prop3D;
vtkTransform* Transform;
double Vector[3];
double Origin[3];
int EnableFeatureAngle;
double FeatureAngle;
vtkTypeBool BorderEdges;
vtkTypeBool PieceInvariant;
vtkPolyDataEdges* PreComp; // precomputed data for a given point of view
private:
vtkPolyDataSilhouette(const vtkPolyDataSilhouette&) = delete;
void operator=(const vtkPolyDataSilhouette&) = delete;
};
#endif