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/*=========================================================================
Program: Visualization Toolkit
Module: vtkPlaneSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPlaneSource
* @brief create an array of quadrilaterals located in a plane
*
* vtkPlaneSource creates an m x n array of quadrilaterals arranged as
* a regular tiling in a plane. The plane is defined by specifying an
* origin point, and then two other points that, together with the
* origin, define two axes for the plane. These axes do not have to be
* orthogonal - so you can create a parallelogram. (The axes must not
* be parallel.) The resolution of the plane (i.e., number of subdivisions) is
* controlled by the ivars XResolution and YResolution.
*
* By default, the plane is centered at the origin and perpendicular to the
* z-axis, with width and height of length 1 and resolutions set to 1.
*
* There are three convenience methods that allow you to easily move the
* plane. The first, SetNormal(), allows you to specify the plane
* normal. The effect of this method is to rotate the plane around the center
* of the plane, aligning the plane normal with the specified normal. The
* rotation is about the axis defined by the cross product of the current
* normal with the new normal. The second, SetCenter(), translates the center
* of the plane to the specified center point. The third method, Push(),
* allows you to translate the plane along the plane normal by the distance
* specified. (Negative Push values translate the plane in the negative
* normal direction.) Note that the SetNormal(), SetCenter() and Push()
* methods modify the Origin, Point1, and/or Point2 instance variables.
*
* @warning
* The normal to the plane will point in the direction of the cross product
* of the first axis (Origin->Point1) with the second (Origin->Point2). This
* also affects the normals to the generated polygons.
*/
#ifndef vtkPlaneSource_h
#define vtkPlaneSource_h
#include "vtkFiltersSourcesModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class VTKFILTERSSOURCES_EXPORT vtkPlaneSource : public vtkPolyDataAlgorithm
{
public:
void PrintSelf(ostream& os, vtkIndent indent) override;
vtkTypeMacro(vtkPlaneSource, vtkPolyDataAlgorithm);
/**
* Construct plane perpendicular to z-axis, resolution 1x1, width
* and height 1.0, and centered at the origin.
*/
static vtkPlaneSource* New();
//@{
/**
* Specify the resolution of the plane along the first axes.
*/
vtkSetMacro(XResolution, int);
vtkGetMacro(XResolution, int);
//@}
//@{
/**
* Specify the resolution of the plane along the second axes.
*/
vtkSetMacro(YResolution, int);
vtkGetMacro(YResolution, int);
//@}
//@{
/**
* Set the number of x-y subdivisions in the plane.
*/
void SetResolution(const int xR, const int yR);
void GetResolution(int& xR, int& yR)
{
xR = this->XResolution;
yR = this->YResolution;
}
//@}
//@{
/**
* Specify a point defining the origin of the plane.
*/
vtkSetVector3Macro(Origin, double);
vtkGetVectorMacro(Origin, double, 3);
//@}
//@{
/**
* Specify a point defining the first axis of the plane.
*/
void SetPoint1(double x, double y, double z);
void SetPoint1(double pnt[3]);
vtkGetVectorMacro(Point1, double, 3);
//@}
//@{
/**
* Specify a point defining the second axis of the plane.
*/
void SetPoint2(double x, double y, double z);
void SetPoint2(double pnt[3]);
vtkGetVectorMacro(Point2, double, 3);
//@}
//@{
/**
* Set/Get the center of the plane. Works in conjunction with the plane
* normal to position the plane. Don't use this method to define the plane.
* Instead, use it to move the plane to a new center point.
*/
void SetCenter(double x, double y, double z);
void SetCenter(double center[3]);
vtkGetVectorMacro(Center, double, 3);
//@}
//@{
/**
* Set/Get the plane normal. Works in conjunction with the plane center to
* orient the plane. Don't use this method to define the plane. Instead, use
* it to rotate the plane around the current center point.
*/
void SetNormal(double nx, double ny, double nz);
void SetNormal(double n[3]);
vtkGetVectorMacro(Normal, double, 3);
//@}
/**
* Translate the plane in the direction of the normal by the
* distance specified. Negative values move the plane in the
* opposite direction.
*/
void Push(double distance);
//@{
/**
* Set/get the desired precision for the output points.
* vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
* vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
*/
vtkSetMacro(OutputPointsPrecision, int);
vtkGetMacro(OutputPointsPrecision, int);
//@}
protected:
vtkPlaneSource();
~vtkPlaneSource() override {}
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int XResolution;
int YResolution;
double Origin[3];
double Point1[3];
double Point2[3];
double Normal[3];
double Center[3];
int OutputPointsPrecision;
int UpdatePlane(double v1[3], double v2[3]);
private:
vtkPlaneSource(const vtkPlaneSource&) = delete;
void operator=(const vtkPlaneSource&) = delete;
};
#endif