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109 lines
3.1 KiB
C
109 lines
3.1 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkPerlinNoise.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkPerlinNoise
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* @brief an implicit function that implements Perlin noise
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*
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* vtkPerlinNoise computes a Perlin noise field as an implicit function.
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* vtkPerlinNoise is a concrete implementation of vtkImplicitFunction.
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* Perlin noise, originally described by Ken Perlin, is a non-periodic and
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* continuous noise function useful for modeling real-world objects.
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*
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* The amplitude and frequency of the noise pattern are adjustable. This
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* implementation of Perlin noise is derived closely from Greg Ward's version
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* in Graphics Gems II.
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*
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* @sa
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* vtkImplicitFunction
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*/
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#ifndef vtkPerlinNoise_h
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#define vtkPerlinNoise_h
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#include "vtkCommonDataModelModule.h" // For export macro
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#include "vtkImplicitFunction.h"
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class VTKCOMMONDATAMODEL_EXPORT vtkPerlinNoise : public vtkImplicitFunction
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{
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public:
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vtkTypeMacro(vtkPerlinNoise, vtkImplicitFunction);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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/**
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* Instantiate the class.
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*/
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static vtkPerlinNoise* New();
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//@{
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/**
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* Evaluate PerlinNoise function.
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*/
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using vtkImplicitFunction::EvaluateFunction;
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double EvaluateFunction(double x[3]) override;
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//@}
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/**
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* Evaluate PerlinNoise gradient. Currently, the method returns a 0
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* gradient.
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*/
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void EvaluateGradient(double x[3], double n[3]) override;
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//@{
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/**
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* Set/get the frequency, or physical scale, of the noise function
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* (higher is finer scale). The frequency can be adjusted per axis, or
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* the same for all axes.
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*/
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vtkSetVector3Macro(Frequency, double);
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vtkGetVectorMacro(Frequency, double, 3);
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//@}
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//@{
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/**
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* Set/get the phase of the noise function. This parameter can be used to
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* shift the noise function within space (perhaps to avoid a beat with a
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* noise pattern at another scale). Phase tends to repeat about every
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* unit, so a phase of 0.5 is a half-cycle shift.
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*/
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vtkSetVector3Macro(Phase, double);
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vtkGetVectorMacro(Phase, double, 3);
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//@}
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//@{
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/**
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* Set/get the amplitude of the noise function. Amplitude can be negative.
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* The noise function varies randomly between -|Amplitude| and |Amplitude|.
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* Therefore the range of values is 2*|Amplitude| large.
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* The initial amplitude is 1.
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*/
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vtkSetMacro(Amplitude, double);
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vtkGetMacro(Amplitude, double);
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//@}
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protected:
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vtkPerlinNoise();
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~vtkPerlinNoise() override {}
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double Frequency[3];
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double Phase[3];
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double Amplitude;
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private:
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vtkPerlinNoise(const vtkPerlinNoise&) = delete;
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void operator=(const vtkPerlinNoise&) = delete;
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};
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#endif
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