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62 lines
2.0 KiB
C
62 lines
2.0 KiB
C
3 weeks ago
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkOpenGLVolumeOpacityTable.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkOpenGLVolumeOpacityTable_h
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#define vtkOpenGLVolumeOpacityTable_h
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#ifndef __VTK_WRAP__
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#include "vtkOpenGLVolumeLookupTable.h"
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#include "vtkVolumeMapper.h"
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// Forward declarations
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class vtkOpenGLRenderWindow;
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//----------------------------------------------------------------------------
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class vtkOpenGLVolumeOpacityTable : public vtkOpenGLVolumeLookupTable
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{
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public:
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vtkTypeMacro(vtkOpenGLVolumeOpacityTable, vtkOpenGLVolumeLookupTable);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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static vtkOpenGLVolumeOpacityTable* New();
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protected:
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vtkOpenGLVolumeOpacityTable() = default;
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/**
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* Update the internal texture object using the opacity transfer function
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*/
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void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
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int filterValue) override;
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/**
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* Test whether the internal function needs to be updated.
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*/
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bool NeedsUpdate(
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vtkObject* func, double scalarRange[2], int blendMode, double sampleDistance) override;
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int LastBlendMode = vtkVolumeMapper::MAXIMUM_INTENSITY_BLEND;
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double LastSampleDistance = 1.0;
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private:
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vtkOpenGLVolumeOpacityTable(const vtkOpenGLVolumeOpacityTable&) = delete;
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vtkOpenGLVolumeOpacityTable& operator=(const vtkOpenGLVolumeOpacityTable&) = delete;
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};
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#endif // __VTK_WRAP__
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#endif // vtkOpenGLVolumeOpacityTable_h
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// VTK-HeaderTest-Exclude: vtkOpenGLVolumeOpacityTable.h
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