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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLVolumeMaskTransferFunction2D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#ifndef vtkOpenGLVolumeMaskTransferFunction2D_h
#define vtkOpenGLVolumeMaskTransferFunction2D_h
#ifndef __VTK_WRAP__
#include "vtkOpenGLVolumeLookupTable.h"
#include "vtkNew.h"
// Forward declarations
class vtkOpenGLRenderWindow;
/**
* \brief 2D Transfer function container.
*
* Manages the texture fetched by the fragment shader when TransferFunction2D
* mode is active. Update() assumes the vtkImageData instance used as source
* is of type VTK_FLOAT and has 4 components (vtkVolumeProperty ensures this
* is the case when the function is set).
*
* \sa vtkVolumeProperty::SetTransferFunction2D
*/
class vtkOpenGLVolumeMaskTransferFunction2D : public vtkOpenGLVolumeLookupTable
{
public:
vtkTypeMacro(vtkOpenGLVolumeMaskTransferFunction2D, vtkOpenGLVolumeLookupTable);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkOpenGLVolumeMaskTransferFunction2D* New();
protected:
vtkOpenGLVolumeMaskTransferFunction2D();
/**
* Update the internal texture object using the 2D image data
*/
void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance,
int filterValue) override;
/**
* Compute the ideal texture size based on the number of labels and transfer
* functions in the label map.
*/
void ComputeIdealTextureSize(
vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override;
private:
vtkOpenGLVolumeMaskTransferFunction2D(const vtkOpenGLVolumeLookupTable&) = delete;
vtkOpenGLVolumeMaskTransferFunction2D& operator=(
const vtkOpenGLVolumeMaskTransferFunction2D&) = delete;
};
#endif // __VTK_WRAP__
#endif // vtkOpenGLVolumeMaskTransferFunction2D_h
// VTK-HeaderTest-Exclude: vtkOpenGLVolumeMaskTransferFunction2D.h