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C

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOpenGLTexture.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOpenGLVertexBufferObjectCache
* @brief manage vertex buffer objects shared within a context
*
* This class allows mappers to share VBOs. Specifically it
* is used by the V..B..O..Group to see if a VBO already exists
* for a given vtkDataArray.
*
*
*
*/
#ifndef vtkOpenGLVertexBufferObjectCache_h
#define vtkOpenGLVertexBufferObjectCache_h
#include "vtkObject.h"
#include "vtkRenderingOpenGL2Module.h" // For export macro
#include <map> // for methods
class vtkOpenGLVertexBufferObject;
class vtkDataArray;
class vtkTimeStamp;
class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLVertexBufferObjectCache : public vtkObject
{
public:
static vtkOpenGLVertexBufferObjectCache* New();
vtkTypeMacro(vtkOpenGLVertexBufferObjectCache, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Returns the vertex buffer object which holds the
* data array's data. If such a VBO does not exist
* a new empty VBO will be created you need to append to.
* The return value has been registered, you are responsible
* for deleting it. The data array pointers are also registered.
*/
vtkOpenGLVertexBufferObject* GetVBO(vtkDataArray* array, int destType);
/**
* Removes all references to a given vertex buffer
* object.
*/
void RemoveVBO(vtkOpenGLVertexBufferObject* vbo);
typedef std::map<vtkDataArray*, vtkOpenGLVertexBufferObject*> VBOMap;
protected:
vtkOpenGLVertexBufferObjectCache();
~vtkOpenGLVertexBufferObjectCache() override;
VBOMap MappedVBOs;
private:
vtkOpenGLVertexBufferObjectCache(const vtkOpenGLVertexBufferObjectCache&) = delete;
void operator=(const vtkOpenGLVertexBufferObjectCache&) = delete;
};
#endif